What causes kids to kill? Is it the parents fault? Is is caused by bullying or are these kids just born evil? Since 2013, there have been at least 175 school shooting in America alone. Some of the most well known ones are Columbine, Sandy Hook, and Virginia Tech. Criminal psychologists have been trying to find what causes kids to resort to violence for many years but still don’t have a concrete answer.
Parental Influence and/or Child Abuse
Despite what has been studied, most people blame the parents for the kid’s violent outburst. While this could be a factor it is most likely not the main cause. Neuroscientists have concluded that the reason why kids behave anyway is a complex mixture between nature and nurture. “Nature” refers to traits/characteristics
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Studies have shown that people with constant exposure to violent video games have higher levels of aggression but are unsure if the video games are causing it or if the kids are playing the games because of a preexisting interest in violence. While most people consider violent video games to be dangerous because they show kids how to commit violence, I personally think the main problem is it desensitizes kids to morbidly serious things like guns and bombs. Bruce Bartholow, an associate professor of psychology at MU, says “The brains of violent video game players become less responsive to violence, and this diminished brain response predicts an increase in aggression.” However another study from Dr. Andy Przybylski at Oxford University’s Internet Institute says, “The fact that the study had not found evidence of a link between violent games and real-life aggression did not mean it does not exist but academics are divided about the possible effects.” So the link is most likely there but it has yet to be proven and differentiated from the effects of other types of video games. A big argument against this is that violent video games are extremely common and school shootings are extremely …show more content…
While on 23% of shooters had been treated for mental health problems before they committed the shooting, over 60% more were proven to have them afterwards. (Mental health issues can only be determined if the perpetrator lived.) And another 15% showed signs but a certain illness could not be pinpointed. Young people with mental illnesses such as acute paranoid, schizophrenia, delusions, depression, and other forms of psychoses can not always tell fantasy from
This article is a very useful source. Is useful because it answers the question, “Do violent video games cause an increase in aggression.” The question is answered thoroughly by the author because they cited recent studies, examples, and peer reviewed or scholarly sources that all concluded that violent video games cause an increase in aggression. The author is objective because they countered their argument by stating that
First off, the type of video game does not matter in causing violence as much as the amount of time spent playing does. As stated in a study by the Oxford Internet Institute at Oxford University, ”Those children who spend more time playing games might be slightly likelier to be hyperactive and to get into fights. But violent video games seem to have no effect on behavior, according to British researchers”. So videogames, both violent and non-violent, when played for too long, can lead to more aggression.In the same study, it’s stated that “The researchers found that the 22 kids who played video games the most each day were the likeliest to have behavioral problems, exhibit hyperactivity and have trouble academically, although the effects were "quite small in magnitude,” So, even though there were behavioral changes in
Being educated Christian means knowing the overall aspects of Christianity. There are many aspects of Christianity that roots back to Judaism Both historically and theologically; Christianity shares a tie with Judaism. It is undeniable that historically Christianity roots back to Judaism. And theologically, it shares the same divine god and its early preaching. The customs and traditions that early Christians followed were mostly Jewish traditions. However, over the time, both religions grew up to the animosity towards each other. Observing the animosity, there has been many incidents where Jews and Christians have not tolerated each other. Therefore, understanding Judaism is essential to learn the holistic nature and history of the
True or False: Violent videogames cause children to become more aggressive. Sorry, that was a trick question. Despite much bandying of statistics and loud talking by critics on both sides of the argument, the real answer is that there is no real answer—at least not one that’s been proved scientifically (Zipp). Video games are an appealing target for a public figure in search of a crusade. Movies and music have energetic advocates, but it’s hard to find anyone who will defend games for their artistic value, or even on the grounds of freedom of expression. Usually the strongest argument made for games is that they are harmless fun (Koffler).
In the U.S. there are more school shootings than anywhere else in the world. It is not completely the minor’s fault when they commit a violent act. Many factors contribute to when minors make decisions but there are a few that stand out. When a minor commits a violent act parents, peers, and the media are to blame.
Imagine being at a concert with friends enjoying music from one's favorite country singer, and in a matter of seconds life is changed forever. There are people running and screaming trying to find shelter from the rounds of bullets coming towards everyone and there is nothing anyone can do but hide. This is what the victims of the Las Vegas mass shooting of 2018 were feeling. Situations like this can happen in any place, at any moment, to anyone. Therefore, society needs to be more aware of people with mental health concerns and provide assistance for everyone to talk about their problems before taking violent actions to prevent mass shootings in the United States.
In this article by Roanna Cooper states that between the age group of 9-24 years of age, are making the choice to be violent in real life and trying to be more “popular”. Many researchers also researched on this particular topic and what they got out of these articles that if violent video game exposure resulted in increase in aggressive behavior over time. Results indicated that children who played more violent video games early in a school year changed to see the world in a more aggressive way and also changed to become more verbally and physically aggressive later in the school year. Changes in attitude were noticed by both peers and teachers. Dr. Olson points out that violent video games may be related to bullying, which researchers have found to be a risk factor for more serious violent behavior. Researches, for example, have found that living in a violent neighborhood and experiencing violence as a victim or witness is associated with an increased risk for violent behavior among youth.
There is a large amount of research by many respected academics that show the correlation between video game violence and real life violence (Bartholow, B.D., Sestir, M.A., Davis, E.B., 2005). However, that does not mean video game violence is the cause of real life violence. As other studies by equally respected academics show, people that are already predisposed to violence tend to gravitate towards playing video games (Delamere, F.M., 2005). There is no proven causal conclusion to be drawn from all the research done on this subject; although, the writer tries to draw his own conclusion: "I believe that [violent video games, music and movies] do the total opposite and allow us to vent some of the built up anger we have that leads to violence." If only he provided some kind of concrete evidence to prove his point, it would sound much more credible.
According to Jeff Grabmeier, "‘Broad Consensus’ that Violent Media Increase Child Aggression," news.osu.edu, Oct. 6, 2014, 90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children.
People think that violent video games make a person more violent in reality. Scientists have ran tests for 607 8th and 9th graders who play violent video games. It all just depends on the person and their state of mind. Some cases would show some students would have more frequent arguments with teachers, physical fights too.
In “Do Violent Video Games Boost Aggression?” Rachael Rettner, author, states that children who play violent video games may have an increase in violent thoughts. Study has shown that children between the ages of eight to seven-teen have an increased violent behavior. These behaviors include pushing, shoving, and hitting. In the time that children did not play violent video games they have shown a decrease in aggression. I will use this article to help further my opinion.
People should not play violent video games because they cause aggression in the short term. “The researchers took 47 undergraduate students and has the students play 15 minutes if Morbat Kombat. Afterward the team told the players about a student that did not like hot sauce, but they had to fill a cup and the students would have to drink it. Sure enough the Mortal Kombat players put more hot sauce in the cup for the student to drink” (Carey 1). This is clear evidence that the violence in video games can trigger aggression in the short term. In the article “Do Games Like ‘Grand Theft Auto V’ Cause Real World Violence?” “Nick Allen describes the shooter's darker side which saw him playing violent video
Many studies conducted across the board have proven that increased exposure is directly related to an elevated level of aggression. For example, as reported by Dave Larsen of Dayton Daily News, in the article “Study: Violent Video Games Increase Aggression”, a study conducted by the Ohio State University found that people who played violent video games for very brief increments of time over the period of three days would be far more aggressive when interacting with others. Along with this, violent video game players were always expecting more aggression from others than did the players of nonviolent video games. Larsen also reported that the behavior of the nonviolent video games remained stable and unchanged for the duration of the entire experiment, while violent video game players were found to be constantly reaching higher levels of aggravation(Larsen
Notoriety, gangs, violence in the world, bad parenting, these are just some of the reasons why children are drawn to commit violent crimes. Most of the time they are self-aware of what they are doing, and sometimes they enjoy it. Suppose they have a tendency for violence at a young age, without major mental help they are hardwired for violence. Many of them are menacing and psychotic. When they are self-aware, commit premeditated crimes, and especially murder will be tried as
Video game makers have even advanced video games to give you the fell of using real weapons, also called virtual reality. There is a professor at the University of Missouri says that violent video games change behavior. First person shooter games help team players how to hurt people because first person shooter games are usually more realistic. Sixty percent sixth to eighth grade boys who play m-rated video games have hit or beat up somebody. Many people who have acted in mass shootings played violent video games. Violent video games have the tendency to lower people's empathy and they also lower people’s kindness. The APA says violent video games will risk the factor for aggression. When violent video games reward a player for violence, kids think violence is a good thing because they learn that you get rewards for committing violent acts. Sixty-seven percent of parents even agree that violent video games do lead to aggression.