What Defines Art? “History repeats itself in every aspect of life, but more predictably in art” (Clarke, 347). Brett Martin states when art attempts to take a step forward in today’s society through technology, “it is met with a lack of respect, indifference, or indignation, and must go through an acceptance process by the art world” (Clarke, 347). The idea of what art truly is varies by different beliefs and cultures. Martin states “certain paintings are viewed with differing amounts of significance” (Clarke, 351). There are those who believe in order for something to be defined as a piece of art, it must be accepted by the world. However, if art is seen differently by every person, how can it possibly be accepted as art by the world? …show more content…
While there is a substantial amount of videogames that involve violence, there are just as many, if not more, videogames that have no violence whatsoever. Martin explains how “videogames may only be regarded as an art form if movies are considered art. Is the Wizard of Oz art? Strong arguments indicate it is” (Clarke, 351). A similarity between movies and videogames is movies rely on special effects, unique acting, concepts, sketches, and much more, as do videogames. Martin continues “games continually strive to become interactive movies” (Clarke, 352). Through their unique stories and the way they tell them, videogames and movies are now extremely identical. “Videogame creators utilize many of the same processes that painters and movie producers employ. Concepts must be sketched out, characters modelled…. Landscapes rendered…. Narratives produced…. Music composed. In doing this, videogames compile all of the art world’s tools into one medium; drawing, painting, sculpting, design, architecture, creative writing…. acting all come together to create videogames” (Clarke, 350). There is an incredibly large variety of games as well. One of the most popular types, if not the most popular, is called a “first person shooter”. Clearly, an FPS involves the player shooting at targets or enemies, but the player sees the actions they are doing as though they were through the eyes of the character they are controlling. A second very popular
In the Article “Why Video Games Are Works Of Art” Kyle Chayka states his views on Roger Ebert’s argument made in the article “Video Games can never be art.” In Eberts article he says that video games are something that can be won, and include rules and objectives, where art is a visually pleasing, and emotionally powerful experience. As a result in Ebert saying this, Chayka comes back and states many of the things he has experienced in video games. For example, he states “I’ve stood at the top of a grass-blown knoll overlooking the sea, a view that stretched to cover a land of sprawling islands traversed only by my sailboat and me. I have played a musical instrument that controls the wind. I’ve been a sword-wielding teenage adventurer, a ghostbuster,
Violent video games do not cause violence. Just because a kid plays video games and shot someone does not mean it was because of the video games. According to an article written by Henry Jenkins on www.pbs.org, “But young people, in general, are more likely to be gamers - 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts.” This shows two things. Just because a kid that happens to play video games and did something violent, does not mean it was because of the video games. His older sibling probably bullies them at home. This also shows that playing video games cause violence, but quite the opposite. Now speaking from personal experience, If I’m playing video games, I’m not thinking of how I am going to bully the school nerd, or shoot someone, I’m focused on the game and how to beat it. Me thinking of how to beat the game is preventing me from doing something else violent. It also means I’m sitting in the dark in my room, not out and about doing things to people that
Videogame violence is nothing new. As was noted in a recent Washington Times article by Eric Rozenman, one of the earliest videogames, Death Race, created controversy back in the mid-1970’s: “The game involved an automobile driver running down pedestrians. The later expired with unconvincing moans, the skilled motorists recording a tally of crucifixes.”
Art has been a factor of our life as long as humanity has existed. For thousands of years, art has been created, observed, critiqued, and enjoyed by human beings in many regions across the world. Art aren’t just murals, sculptures, music, books or anything that someone may define as art but more of a bigger picture like if has a deeper meaning such a message or a theme that is looked upon. Art can be viewed at as many different ways in terms of people having different reactions or observing it in a different meaning. Someone could feel that the art work is very extraordinary and unique but someone else can have a different reaction and feel like it is no different than other artworks and have a literalist view upon the art. One art that made
Many video games use visuals to mentally immerse gamers into a virtual world filled with seemingly living, breathing people, animals, or cities. According to Michael Samyn and Auriea Harvey, game designers for Tale of Tales, video games increasingly develop into a true medium of artistic expression (Lamb). In just forty years, video games transformed from an abuse of the new computer for entertainment purposes into a sophisticated form of popular art. The development of video games recently produced results that arguably equal other similar, representational arts. Video games share many qualities with other forms of art, but they are also artistically significant in their own way. “This seems to be something
“Art Form For The Digital Age,” by Henry Jenkins is about gaming expanding and how it's being considered a digital art. The growing game industry is said to be the most growing form of art in the economy today.
Numerous studies have been done, showing no direct correlation between video games and actual violence. “The US Secret Service conducted a review in 2004 aimed at identifying causes of school shootings, and it found just 12 percent of studied attackers -- that's 5 out of 41 -- expressed an interest in violent video games”(Conditt, 2018, para 6). It was found that video games actually decrease violence in the real world. There was an economic study conducted in 2016 that found, ¨a reduction in crime in the weeks after major video game releases¨ (Conditt, 2018, para 7). This is because the video games give people an outlet to release violent thoughts and frustrations in a safer, virtual environment. In fact, video games actually decrease violence on the
Video games in their entirety do not cause violence. When you look at the games that are out now, most depict events in life past or present. Others go on a fairy tale ride that most people can discern the difference.
When people encounter an artwork and try to understand it, some would refer to the artist’s intention, but some may think it is not helpful. This interpretation is concerned as one essential component of aesthetics, both in the philosophical perspective and in common sense. They two kinds of people have their official name for what they believe. The debate here is about whether the artist’s intention can influence the interpretation of the art.
Although, there should be no fixed definition of art as it is different for each person. People try too hard to find the definition and can sometimes forget to appreciate the effect that it has on their
Video games are highly designed with artistic expression in the digital world. There is a
Being a person who plays video games some being violent and others being strategy based, I personally do not think that violent video games make or cause people to act violently. Yeah I will say that some games could be quite graphic but even before games came out, people were violent and acted aggressively towards each other they would fight or bully each other even kill one another they did not even need or have to play games to do such things. People tend to have violent tendencies even without playing a violent video game, just imagine the time you were so angry at somebody that you wanted to harm them be it punching, slapping, or beating them up a game did not influence you to think that way. You thought about hurting that person because you were upset with them or something they did.
Throughout history, art has changed and transformed dramatically as empires have fallen and new civilizations have formed. There have been many different forms of art and extremely different tastes of art based on which civilization you decide to focus on. According to this opinion, out of all the different types of art, “the highest form of art is realism.” The writer then claims how many civilizations have undergone intellectual and creative declines when creating unrealistic art. This, of course, is simply an opinion, but the the thoughts and ideas of this writers bring up many intriguing questions about art and how society perceives art.
Since the ancient world, the concept of art has been disputed. From claiming it was mere imitation, instruction or craft to defining it in terms of significant form and intrinsic characteristics, these formulated purposes force a cookie cutter mold on a creative process. While I do not believe that art can be defined, the search for an all encompassing concept is a debate crucial to art culture and must evolve alongside artistic trends.
Art has been around for nearly as long as the world has been in existences, Art is a creative expression with a variety of styles and interpretations. Century after century art has evolved from culture to culture evolving with each epoch; it has been criticized along the way. People do not adjust well to change and art is no different, but once people get over the initial shock they start to appreciate the valve art brings to each culture’s. I can attest to the fact that there is nothing more difficult than attempting to get a handle on the understanding of specific portraits, sculptures or some piece of architecture or trying to comprehend the methods of making these stubbing images. But once the initial stun is gone and when we have all assimilated this bit of visual information to our own jargon we start slowly start to price together what the artist is trying to articulate. Artist tend to indicate us better approaches to see commonplace things and how to translate new circumstances and occasions through different sorts of visual apparition. Some call this a creation of visual language; I like most learn and make judgments off of what is visually catching and the artists are intending this to happen. Art has been an imperative part of every society and can be seen in just about every aspect of our culture. Over time history has unmistakably demonstrated that art is more than what is perceptible by the each individual’s senses; however it is likewise an impression of how