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What Is Science Or Science?

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Over the years I've worked on a lot of side projects. You get this idea in your head and run with it for a few days or weeks with reckless abandon. Sometimes you even manage to produce something. But, at least for me, more often than not, I never actually finish the project. Either I'll lose whatever spark of creativity was driving me, or the project turns out to be too difficult to complete.

I think this is a fairly common tendency among software developers. It's one of those strange areas where this rigorous, mathematical discipline is, in practice, actually a lot more like art (or craft anyway) than science.

As I was thinking about this, it also occurred to me that this was a common tendency in my own family. Growing up my father …show more content…

With that in mind let me tell you about Juggle Tutor.

In 2012 I jumped ship from a failing startup to pursue a consulting company with some former colleagues. Ultimately that consulting company didn't work out, but in the interim between jobs, I had a lot of free time on my hands to work on my own software projects.

At the time

So there was a lot of very interesting and powerful technology out there, readily available in consumer devices, but whose full potential was almost entirely unrealized.

One idea I had was smart phone laser tag utilizing the camera, wifi and a printed target which users would wear. "Shooting" would consist of taking a picture, and a simple image analysis would determine whether or not the shot hit or missed. Though I didn't know about it at the time such a product already existed, though it's interesting that it never really seemed to take off in the popular imagination. (like a later augmented reality game did: Pokemon Go)

Smartphones were virtual, isolating and encouraged unproductive and ultimately unfulfilling habits. What if there were more apps that encouraged exploration of real environments, socialization or the development of real skills?

It was the latter that I was particularly interested in. Is it possible to build games which are simultaneously fun, recreational activities but which also develop real-world skills and open deeper, more

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