For as long as I can remember, I have never heard my parents once tell me that videogames are good for me. They were always yelling at me about my eyesight and declaring that videogames cause violence. Videogames are portrayed as devices used to instill violence in children, cause bad eyesight, and overall, are terrible for children to play. You hear in the news about how there was an increase in murder rates and an increase in video game production, so it must be that videogames are causing people to want to kill others. But the truth is, video games aren’t what the adults running these news lines depict. They are devices that can change lives, heal relationships, help people cope with a loss, and etc. Though I have not gone through any traumatic events, videogames have helped me elsewhere. I would not be who I am today without them. I believe in the power of video games.
When I was in my first few years of school, I was a completely different person than I am today. I was a small shy boy who thought the world revolved around him. The first thing video games have helped me
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I had always thought everything revolved around me, and whenever someone said something I didn’t like, I immediately started arguing with them. In one of my favorite games, “Final Fantasy VIII,” one of the characters says “Right and wrong are not what separate us and our enemies…..There's no good or bad side. Just two sides holding different views.” Though I barely played the game since “FFX” came out soon after it, those few words stuck with me. People have different views and if you don’t like their view, then good for you. People have different views upon things and if you don’t like their views, you don’t have to accep them but can still listen to
Many kids and adults have some kind of video game whether it be on the computer, phone, or a game console. So many people think video games are bad for you, your health, and your mind but have no hard evidence to prove it. Here is some hard evidence proving them wrong. Studies have shown that video games, especially shooting or violent video games, improve your eyesight. There is no hard evidence that links violent video games to causing violent crimes. Some people believe the reason that teenagers kill and commit crimes are because of violent video games, but that is not why. It's usually something emotional going on in their life like stress, or something much worse. People believe that video games are bad for us when they really aren't because the tests have shown us just that.
Propaganda is information that is open to an audience or the public for the sake of advocating or endorsing a particular cause or point of view. Types of Propaganda In order to understand the rhetorical strategies used within propaganda, it is important to acknowledge the different forms that it takes. Propaganda can be implemented through the television, testimonies, radio, advertisement, etc. Considering the time era, television was the most popular method of receiving information.
Video games are enjoyable for people and have good benefits for children who use their multiple skills to play and interact with others. In many parts of the world, the common video game is often seen by parents as something that is wasting their child's time or “rotting their brain”. It is a popular misconception that video games are bad for children. What parents do not know is the positive things about video games. Video games have a positive impact on people and help them learn things for experiences to come. People often do not understand that violent video games are not harmful to people because video games allow people to release their anger, video games decrease crime in youth, and because they allow people to be creative and test their
In the story “Hills Like White Elephants” the author is telling the story from a detached voice. It is implying without saying that the story revolves around her having an abortion. The man is trying to convince her to have the operation done. At one point in the story, she gives into having the procedure done. Then later changes her mind and decides that she is not going to have the operation. He uses the thought of happiness as a weapon to try and manipulate her ino having the operation done.
In today’s society there has been an ongoing debate regarding the effects of violent video games and the development of today’s youth. Many people believe that the violence in video games promotes aggression. According to Doctor Brad Bushman’s article, "Do Violent Video Games Increase Aggression?" he claims that violent video games leads to aggression because it is interactive process that teaches and rewards violent behavior. Yet others believe that this not the case. Gregg Toppo of the Scientific American, writes in his article, “Do Video Games Inspire Violent Behavior?” that video games are not a significant issue because teenagers know how differentiate between reality and fantasy. Because of the controversy surrounding this topic, I decided to research the question, “Does exposure to violent video games cause aggressive behavior among teenagers between the ages of 13 and 18?” Initially before performing any extensive research on this subject, I hypothesized that violent video games do cause aggressive behavior. I then proceeded to study different scholarly works that both supported and opposed my hypothesis. What I learned from those works eventually gave me a more complete understanding of the topic and allowed me to take a more educated stance.
It seems like everything coming out about video games is bad. A student tried to kill his fellow classmates, and he was an avid Call of Duty player. A study has been released that proves that playing video games will turn you into a criminal. The many benefits of games and gaming, such as their possible applications to education and their ability to tell more complex stories than other forms of media, are almost universally ignored. I know better, though. Between the lifetime I’ve spent playing and loving video games, and the articles I’ve found, I can tell you that video games do not cause violent behavior or thoughts.
Technology is an important aspect of change in our world. As time goes on, we are introduced to more and more technology every year, which includes media such as video games. The increase of technology has also increased and improved the world including ways of communicating and distribution of information. More often used outlets of media are those used for entertainment purposes, like television, internet and video games. The ones who are most likely to engage in these media outlets are millennials and the most recent generation Z, because they have been introduced to these outlets from a young age. In fact, a study found that children spend around 9 hours a week playing video games (Polman, de Castro, & van Aken, 2008). It is evident that video games are progressively becoming more violent in nature, and with children spending as much time as they do playing video games, there are questions that must be asked, is the violent nature of video games effecting today’s youth? And if so in what ways?
To begin with, video games are something kids, teens, and even adults enjoy playing every day. Video games have provided people endless hours of entertainment to people across the globe, yet people seemingly want to get rid of video games altogether. Whenever any sort of crime occurs and a report comes out that the individual plays video games, video games take the blame rather than the person who committed the crime. Video games tend to be a very common scapegoat for causing violence. However, video games may not be the cause of the crime or issue at all.
In April 26, 2002, nineteen-year-old Robert Steinhäuser, was found armed with a pistol and shotgun, at the high school in Erfurt. He then proceeded to shoot and kill 16 people before taking his own life. The report found that while Steinhäuser's grades and attendance were falling and that he became more involved with a local shooting club and began assembling a personal weapons arsenal. The report also stated that he had a collection of violent films and computer games in his room during an investigation pursuant to the shooting (Diamond).
Video games do not incite violence because their contents are incomparable to reality. Although gaming technology is constantly evolving, their basic setup remains the same: a controller to input commands, speakers to resonate sound, a screen to project graphics, and a central unit to process information, games, and link all the components together. For us, these elements mainly appeal to only two primary senses: sight and sound. In the real-world, we involve all five of our senses to monitor our surroundings, but for games, we are limited to two. While taste and smell can be considered insignificant for surveying environments, touch is inexorable. In any general first-person shooter game, simply pressing the left mouse button to fire and tapping
In this age of technology, it's very safe to say that a large majority of the world's population has played at least one video game. This can vary from playing games on console, like Xbox-One, Playstation 4, and for the older generation, the NES to playing mobile games like Tetris. There are many consoles that span from the creation of video games. This has opened opportunities to make several kind of games. These can vary from side-scrollers like Super Mario Bros. on the NES, to Role-playing games (RPG) like Final Fantasy IX on the Playstation 1. While this has caused some great games to surface, it has also allowed intense violence to be let into games. Parents and anti-gaming communities state that this is why kids can become violent. This is false, because violent games can be avoided to prevent this issue, and the Entertainment Software Rating Board (ESRB) has even made various precautions to make sure parents know what they're purchasing. Comprehensible symbols, detailed lists, and age restrictions prevents children from "becoming violent".
Video games have been commonplace in households for many years and development of these systems will only continue to grow and change. Video game systems could be found in households as early as 1972 and they have become even more accessible as time has gone on. Genres of games have as wide of a range as literature, with games ranging from war stories to fantasy adventures. With this large spectrum of genres comes a lot of uneasiness about what the people, more specifically the children, who play these games experience. For a long time there was very little discourse when it came to video games, most were very simple with no obvious violence. Then in 1976 came a game called Death Race. This game became a small hotspot for controversy due to
“ You don't get another chance, life is no nintendo game.” Marshall Mathers ( Eminem ). This kind of thing is hurting the reputation of big game sellers. By people take and say that videogames cause violence is unacceptable. And this seems to happen every time there's a school shooting. But these kinds of things happen all across America. This theory that videogames cause violence is because people have nothing else to blame this on. And thats because theres not alot of research on the topic. These “theories” need to stop for people everywhere who are now being labeled because of a few mental kids.
Secondly, video games have been known to build social skills among many who play them. It is widely known that video games have changed drastically. Now people are able to play and communicate with each other from all different parts of the world. Most games nowadays are virtually online game-play only, which means, that the players are all playing together on one server and they do not have the choice to play the game by themselves. This makes it easier to see why video games increase social skills among the nation's youth. “Playing prosocial video games increased prosocial behaviors: children who frequently played
Guns have become a popular weapon in video games and manufacturers use this as a form of advertisement. These advertisements are encouraging gun violence and killing for a win. Some of the games were designed to teach men how to shoot and properly use a gun and train for the army. Two specific people that played these games were school shooters and caused the possible link between video game and human violence. In the article, there is an explanation of The Columbine massacre which supports the issue of violence connection destructive video games. There was also mention of another case of boys that shot at random cars and killed several and their explanation for doing so was that the game had enticed them to. Even though the games are conflicting