Role playing video games with simulated violence can be diverting, healthy diverting for teens. Some teens can be distracted from violent video games and some can not be. The teens who can can not play these games either do bad things or just do nothing. Before and after the cause it should be a good distraction. It should be a good distraction for teens because the games can keep them from doing bad things. Role playing video games with simulated violence can be a good distraction for teens.
Teens should have good role playing video games. Teens can learn things from the games that can help them later in life. “Depending on the game they play that can teach the right thing to too or it can teach them the wrong thing to do.” (Kain) some of the games can teach things like survival and many more. Games that teach a variety of things that can help someone do something. Teens should have good role playing video games.
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Before the cause the teens need a good role playing video game. The parent or whoever takes care of of the teen needs to buy them a good game. After it should be a good distraction. Depending on what game was bought it should keep the teen busy. The cause of before and after should have a good distraction.
Is there a link between violent video games and violent actions. Teens should have good role playing video games that prevent violent actions. A role playing video game can create a good distraction. The causes should have good effects for the teen. The main is, it’s a good
Guns, blood and violence… sounds like something that wouldn’t be making teenagers smarter, right? Well, violent games actually do impact teens positively, in fact they help with the development of many skills they wouldn't otherwise have, like faster reaction time and problem solving skills. Violent video games and role playing games are a highly controversial topic, but they surprisingly have more benefits that not. They teach kids and teens teamwork, how to use their resources and good morals. Teenagers should be allowed to play violent games because it teaches them important life skills.
According to the article, “Shoot-Out”, by Guy Martin, violent role-playing games definitely make the teens more aware about their surroundings and be cautious all the time. “He woke up one day and, as usual,
Having the teens play this game might be helpful and good. It makes the teens more sociable, also it gives them some skills that they can use in the future.”A total of seventy players…” More than 70 people are involved in the game. This is good because they can talk to people and also make more friends. “No study has ever shown that violence video games result directly in actual violence….”
To start, role-playing games have a negative impact on teens because they are a waste of time. Often times these games have a prize or motive that draws teens into participating. The negative part of this comes when so many teens are
Every teen has their own likes and dislikes. They are definite to what will benefit them and what will be a detriment to them. For example, violent games can be debated on both sides. Some people believe that it is detrimental for teens, and others believe they are exciting for them. Even though others may be convinced that they are harmful, violent games can be beneficial. Role-playing games with simulated violence ask for teens to act out in killing others in order to win. In fact, teens should be allowed to play these matches as they are diverting for a couple of reasons. One reason is that violent games involve strategy and teamwork. Strategy requires you brainstorm. Therefore, you can encounter your problem. Teamwork will ask you to get
Video games or online games are played everyday by a vast majority of teens in the United States. It is estimated that in 2008 approximately 70-90% of teens reportedly play these games. Many individuals believe that video games offer a learning experience like no other. However, video games distract from learning and actually negatively affect the minds of teen players, therefore, playing video or online games is indisputably harmful to adolescents’ intellectual and social development.
It is agreeable that there are some correlation between teenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parents should limit and regulate the amount of time their teenagers are playing violence video games so that they can protect their children from negative behaviors.
This connects to my point because the distraction of the game could cause a drop in their grades which could affect their future. They would be strategizing in school and when they are out of school they would always be out to get someone or looking around to see if someone was coming for them. Benedict Carey states that playing these video games with simulated violence can lead to aggressive attitude. This could lead them to thinking new things like the things they do in these violent video games are okay. If this was the problem they would never be paying attention and that would lead to not being able to do homework or excel on the big tests or even
While some argue that violent role playing games are a positive game to play, I feel that they have a negative impact on teens. In the article “High-Jinks: Shoot-out” by Guy Martin they did an experiment where students played a shooting game in school. Some teams were getting 13 kills in 4 days. This is so bitter that a high school students goal is to “kill” people. By teens doing this, it is teaching them that it is ok to kill someone. Pretending or not this may lead teens to be more capable of killing someone in real life.
Video games aid adolescents in the development of vital skills needed throughout life. One important element in gaming is teamwork, which requires communication. Being able to connect and talk with the team is beneficial, although listening to them is just as vital. Without communication and listening skills the team would be dysfunctional. Game companies are getting sneaker with the traps and Easter eggs (references to things outside the game) that the companies place in the game. Provided this will increase the focus of the gamer to the details in their surroundings. Also by doing this it makes gamers react quickly and fluently to what they have just encountered. These skills that video games help develop will not only aid in the gaming experience
Violent videogames have a negative impact on teens. My opinion on this topic, is that teens should not play them, here are reasons why.
First, those violent video games put teenagers at risk. The author's believes that violent video games cause more aggression in kids that plays them. Researcher at Indiana University School of Medicine say that brain scans of kids who played a violent video game showed an increase in emotional arousal- and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.
Role playing games with simulated violence have a positive effect on teens. Because role playing work on team working skills, are a distraction from stress, and can bring the school together I think they can be a good thing for teens. Although there's some reasons why they shouldn't role play with simulated violence, there's more good than bad. I used to think that role playing was a great thing for teens. But after writing more and hearing what other people have to say I think it’s a 50-50. Role playing games could have a positive or negative effect on different people. I’m still sticking with the thought that role playing games with simulated violence are
Video games are also effective to build adolescents resiliency on facing failure. In game worlds, there is no such thing as huge punishment when the gamer did mistakes. They could restart the game and try to avoid the mistake that they did last time. This cycle keep repeating itself until the adolescent immune to it. They will have more determination and not give up easily. Phillips stated that gamer have an intense concentration and deep focus on tackling a really difficult problem. When they eventually solve the problem, they will be in a condition that is so extraordinary positive because they had no idea that they would have solved the problem until they achieve it. It was almost beyond the threshold of an imagination and when gamer get there, they were shocked to discover what they truly capable of (Phillips 2015). This is what we need to see on millions of problem solvers. Adolescents who play games moderately will eventually turn into adults with an amazing problem solving skills. However, this condition might also be a problem because gamer feel that they are not as good in reality as they are in games. Relating this to the first source, gamer are really good in the virtual world but implementing the same performance in reality is not as easy as it looks. They are not as in motivated to do something that matters as if they are in game worlds. Nonetheless, they have the capability to solve the problem even though they
Does violence in violent video games or role-playing games increase violence and aggression in the real world? Undoubtedly, violent role-playing games nowadays are more intense than ever. These role-playing games with simulated violence are perilous for kids. In a simulated role-playing game called “Killer”, students play by shooting each other with water guns to win money. Games like Killer and other violent video games encourage violence. Not only do they encourage violence, but they can actually harm the individual playing and distract teens from more important things like school.