You and You

1280 Words Jan 17th, 2014 6 Pages
he collapse of one of the world’s most striking and original game studios in late 1998 came as a shock to the industry. The precise circumstances of its collapse remain a mystery, but one fact remains.

In an enigmatic 1992 press conference, Simon Bertucci used the phrase as he hinted at the development of a gaming technology well beyond the current state of the art. Following his death later that year, no notes or working prototype were found.

Its lasting legacy includes four major game franchises: Realms of Gold, Clandestine, Solar Empires, and the Realms Beyond.
REALMS OF GOLD SERIES
FOLLOW the adventures of FOUR ETERNAL HEROES through INFINITE WORLDS, in the greatest INTERACTIVE experience ever forged.

Realms of Gold I: Tomb
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Or Darren's gimmicky, failed attempts to create a cash cow which could further monetize Black Arts's intellectual property.

Black Arts designer Russell Marsh explained, "Are the Realms Beyond games canon? Yes and no. We decided there was a thing called the Ludic Age where all these kinds of things happen. It’s not a part of history and they were all summoned here by mystic forces. And so then all the characters come here and go stock-car racing or fall into a giant pinball machine, depending."

Realms Beyond included go-kart racing, golf, skateboarding, and arena fighting. A proposed volleyball expansion was never produced. Of its creative legacy, it is enough to note that in Realms of Golf, the iconic warrior, wizard, princess and thief compete in a wacky trap-infested golf tournament organized by Death himself to decide the fate of the world. At the conclusion of which, the eternal heroes go their separate ways without a word. As if to say, “Let us never mention this sorry episode again."
A novel of mystery, videogames, and the people who create them, by the bestselling author of Soon I Will Be Invincible.

When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he's finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to

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