fast entertainment

1293 Words Sep 27th, 2013 6 Pages
Has Entertainment Taken Over Society?

Entertainment has provided society with an escape from reality, which at times may be very stressful and chaotic. Fast entertainment is the center of everyone 's day, maybe its music, television, internet, or your cell phone. We are all seeking and craving entertainment all throughout the day. Entertainment today has become a skyrocket business. Mostly everything in our lives has something to do with entertainment. Certain forms of entertainment have overtaken the lives of society as a whole and it seems all morality has been lost and sucked into this world of entertainment. The question I have been asking myself is, has entertainment taken over society? A lot of people think entertainment is not
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Humans need a way to vent and be able to relax when they get too exhausted, so they go straight to the couch and turn on the television. Watching television isn’t a bad thing if you don’t do it for more than a couple hours a day, but in today’s society, what’s advertised on television isn’t always a good thing to watch. A lot of children and teens are being allowed to watch provocative shows with sex, drugs, alcohol, and violence, just because it is so easy to get their hands on it. For example, the Bad Girls Club will always be hype in the media world. Yelling, screaming, fighting, and all the confrontation makes for a great television show. This show focuses on seven women from all over the country that come together to a destination called “the Bad Girls Club,” where they are put in a mansion and engage in endless nights of partying and fighting. The girls who are on the show are selected because of their negative behavior, and their no care in the world attitude. Glamorizing their behavior on television makes other people think its okay to behave in such a terrible manner. There are so many negative shows and movies out in the world today that puts the wrong idea in many heads. “Young people are media rich. They own music players, computers, mobile phones, TV’s, and game consoles. Young people’s media environment is like a kid who wakes up one day and finds himself in a candy store.” (Watkins 145) This quote out of the
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