informative speech Video games Essay

912 Words Feb 15th, 2015 4 Pages
Nicholas Frimel COM121
10/11/2014 Glick

Topic: Video games in America
Specific Purpose: To inform my COM121 class on how video games are part of peoples lives.
Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing, relationships through video games, how video games are for all people, and the social aspect that is incorperated in the video games.
Introduction
Attention-getter: 59% of americans play video games, there are two gamers in each household in the U.S. "People of all
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1. The average U.S gamers age 13 or older spend 6.3 hours a week playing video games
2. The average Americans ages 15 and older spends 1.23 hours eating and drinking per day.
3. The average Americans ages 15 and older spend caring for children and others is .72 hours per day.
4. The average Americans ages 15 and older spend .48 hours of Educational activties per day.
(Link: Now that you see how people incorperate there games into their day, lets look at relationships through video games)
II. Video games also incorperate relationships for people.
A. One relationship is an intimate relationship.
1. There have been cases of people finding their husband or wife through video games.
B. Another relationship is friendship.
1. People play online and connect with other people, then add them as a friend, thus being able to play with and socialize with them.
C. Also it incorperates family relationships.
1. One way is by playing and interacting with distant family members.
2.Another way is spending time playing video games with your child, spouse, or brother/sister.
D. Last relationship is a in-game relationship.
1. When you play certaint video games you build a relationship with the A.I and
(Link: Now that you see how video games relate to relationships, lets checkout who plays video games.)
III. Now,…

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