2. Approximate (x-3) dx using 4 rectangles. It is approximatiley (If necessary, round to two decimal places. Do NOT ro

Mathematics For Machine Technology
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Chapter47: Applications Of Formulas To Cutting Speed, Revolutions Per Minute, And Cutting Time
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2. Approximate (x- 3) dx using 4 rectangles.
It is approximatiey
(If necessary, round to two decimal places. Do NOT round until the end of the problem.)
Transcribed Image Text:14 2. Approximate (x- 3) dx using 4 rectangles. It is approximatiey (If necessary, round to two decimal places. Do NOT round until the end of the problem.)
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