A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design a class, pointType, that can store and process a point in the x-y plane. You should then perform operations on the point, such as showing the point, setting the coordinates of the point, printing the coordinates of the point, returning the x-coordinate, and returning the y-coordinate. Also, write a test program to test the various operations on the point.
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: A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design a class,
pointType, that can store and process a point in the x-y plane. You should then perform operations
on the point, such as showing the point, setting the coordinates of the point, printing the coordinates
of the point, returning the x-coordinate, and returning the y-coordinate. Also, write a test
test the various operations on the point.
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- Create a Point classCreate a Point class as we did in the class. We'll use this to create Point objects that hold x,y coordinates of locations where we'll want to draw. Draw DotsWrite a drawDots(points) function that takes a list points as input and draws a dot on the drawing window for each Point. For example, you should be able to call your function as follows: >>> p = Point(10, 20) >>> q = Point(20, 30) >>> points = [p, q] >>> drawDots(points)Write Rectangle class to represent a rectangle. The class contains:a. Two double data fields named width and height that specify the width and height ofthe rectangle. The default values are 1 for both width and height.b. A no-arg constructor that creates a default rectangle.c. A constructor that creates a rectangle with the specified width and height.d. A method named getArea() that returns the area of this rectangle.e. A method named getPerimeter() that returns the perimeter. in JavaWrite Rectangle class to represent a rectangle. The class contains:a. Two double data fields named width and height that specify the width and height ofthe rectangle. The default values are 1 for both width and height.b. A no-arg constructor that creates a default rectangle.c. A constructor that creates a rectangle with the specified width and height.d. A method named getArea() that returns the area of this rectangle.e. A method named getPerimeter() that returns the perimeter.
- Read the instructions below and write your code using Microsoft Visual Studio (Community version). Build your own console application with C#. Write a Rectangle class, the private data members are the length (len) and width (wid) of the rectangle, the parameterless constructor sets len and wid to 0, and the parameterized constructor sets the value of length (len) and width (wid). In addition, the class also includes common methods such as calculating the perimeter of the rectangle, calculating the area of the rectangle, obtaining the length value of the rectangle, obtaining the width value of the rectangle, and modifying the length and width values of the rectangle to the corresponding formal parameter values. Please upload your executable C# file as attachment in the system.Write a convertToMetric class that has the following field: standard - holds a double, standard length value in feet. The class should have the following methods: Constructor - that accepts a length in feet (as a double) and stores it in the standard field. setStandard - accepts a standard length in feet and stores it in standard. getStandard - returns the value of the standard field, as a length in feet, no conversion required. getMeters - returns the value of the standard field converted to meters. getCentimeters - returns the value of the standard field converted to centimeters A second class will be created and used to test the new object class. This, executable class, is to instantiate an object of 'convertToMetric' type. Then it will allow the user to use keyboard input to input a value for standard. That value will then be converted to meters and centimeters, and displayed. Make sure that your output (or display) is user-friendly or easy to read and understand. You should…PPM (Portable Pixmap) use three integers to represent a pixel – this means we can have images with RGB colors. You will create a Pixel class in C++ which has three attributes: red: int green: int blue: int You will create a default constructor that initializes those values to 255, and an overloaded constructor that takes user input to assign the values. The class will also have the following functions: changeRGB (): Takes in three integers to update the red, green, and blue attributes. Returns nothing. printRGB (): Takes in nothing. Prints the red, green, and blue attributes in order with a single space in-between each value. Returns nothing. You will then recreate the art program from Assignment 5 with the following changes: Instead of a 2D array of integers, you will create a 2D array of Pixel object. Don’t be scared! This is similar to creating a 2D array of strings. You will prompt for three color values instead of one – red, green, and blue. These must be stored in a Pixel…
- Create the following class diagram: The print method in: - Author prints the Authors data - Page prints page no and text - Textbook prints the subject and all pages - Novel prints the genre and all pages The toString method in: - Book returns title and authors - textbook returns subject in additions to super toString - Novel genre in additions to super toString Test your implementation create objects of different types example : - Create a book of type Novel which has many pages and several authors - Create a book of type Textbook which has many pages and several authors - Access these objects polymorphically, variable of class book contains objects of its subclasses Textbook and novel - Print a hall book - Print a single page of a book - Print the book and its authorsMust be written in Python. Please include docstring and show how output should look like. Remember that all data members should be private. An object can access it's own private data members directly. It can also access the private data members of other objects of the same class directly. But when accessing a private data member of an object of another class, it needs to call the appropriate get method. If that sounds complicated, just remember this: if a method is in the same class as a private data member, then it can access that data member directly, otherwise, it needs to use a get method. Write a class named Point that has two data members, x_coord and y_coord, representing the two coordinates of the point. It should have: an init method that takes two arguments, an x-coordinate and y-coordinate (in that order), and uses them to initialize the two data members. get methods for the two data members: get_x_coord and get_y_coord. a method named distance_to that takes a Point object…Subject: Java Programming Hi Expert Sir, this (A, B) is one question...... please read and solve it carefully. and Don't submit the wrong answer. It's very important to me.... thank you Write a program to calculate the midpoint of two 2D coordinate points. A) Among them, the Point class represents two-dimensional coordinate points and has private member variables x and y, representing the values of the abscissa and ordinate, initialized by the constructor. B) Four methods setX (), getX (), setY (), and getY () are used to set and obtain the coordinates. In addition, a member method midPoint (Point p), which takes a Point object as a parameter, calculates the midpoint of the two coordinates and returns a new two-dimensional point. It is required to reflect the encapsulation characteristics in the program. Instantiate two two-dimensional points (4, 5) and (6, 8) in the main function of the class Test. Calculate the midpoint of the two by calling the midPoint of one of them and return…
- Moving Between Rooms - Navigation In this assignment, you will be working with a given "rooms" dictionary and associated constants to create a simple text-based game. Your main task is to develop a function that allows the player to navigate through the rooms based on the given specifications. You need to implement the function found in the starter code to the right The function should take into account the following conditions: If the direction leads to an exit, set the next room to the exit and the message to "Goodbye". If the direction is invalid, set the next room to the current room and the message to "No such direction". If the direction is valid, but you cannot go that way, set the next room to the current room and the message to "You bumped into a wall". If the direction is valid and you can go that way, set the next room to the room in that direction and the message to "Empty". To help you understand how the function will be integrated into the gameplay loop, the following…Magic Squares One interesting application of two-dimensional arrays is magic squares. A magic square is a square matrix in which the sum of every row, every column, and both diagonals is the same. Magic squares have been studied for many years, and there are some particularly famous magic squares. In this exercise you will write code to determine whether a square is magic. File Square.java contains the shell for a class that represents a square matrix. It contains headers for a constructor that gives the size of the square and methods to read values into the square, print the square, find the sum of a given row, find the sum of a given column, find the sum of the main (or other) diagonal, and determine whether the square is magic. The read method is given for you; you will need to write the others. Note that the read method takes a Scanner object as a parameter. File SquareTest.java contains the shell for a program that reads input for squares from a file named magicData and tells…JAVAA7-Write a class with a constructor that accepts a String object as its argument. The class should have a method that returns the number of vowels in the string, and another method that returns the number of consonants in the string. Demonstrate the class in a program by invoking the methods that return the number of vowels and consonants. Print the counts returned.