C++     * Add constructors to the code - a default and parameterized constructor to each.        * Write an .h interface and a .cpp implementation for each class        * Write an Drive/Test file that tests the constructors and functions        * Write a UML class diagram for each class ******************************************************************** // Sample Class - Print and Study, RUN the code... #include #include using namespace std; // STEP 1 - DEFINE THE new datatype/Class  'aThing'   class aThing { public:  // Public means that is can be access in step 3 with the dot notation         double getWeight(void) { return weight; } // public functions  accessible by dot notation     void setWeight( double inWeight ) { weight = inWeight; }   private: // Private means that it can NOT be accessed with the dot notation, but indirectly with a public function     double weight; // private variables only accessible by a function };   int main()   {          // STEP 2 - DECLARATION - USE the new datatype/class 'aThing' in a Declaration statement to create 'ThingOne'.       aThing ThingOne;       // STEP 3 - Use the OBJECT defined in step 2 - With dot notation       ThingOne.setWeight(110);       cout << "Use Function/Method get Weight - "<< "Weight is: " << ThingOne.getWeight() << endl;       //system("PAUSE");  // MAC User comment this line out.       return 0;   }

C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter12: Adding Functionality To Your Classes
Section12.2: Providing Class Conversion Capabilities
Problem 6E
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C++

    * Add constructors to the code - a default and parameterized constructor to each.

       * Write an .h interface and a .cpp implementation for each class

       * Write an Drive/Test file that tests the constructors and functions

       * Write a UML class diagram for each class

********************************************************************

// Sample Class - Print and Study, RUN the code...

#include <iostream>

#include <string>

using namespace std;

// STEP 1 - DEFINE THE new datatype/Class  'aThing'

 

class aThing {

public:  // Public means that is can be access in step 3 with the dot notation

   

    double getWeight(void) { return weight; } // public functions  accessible by dot notation

    void setWeight( double inWeight ) { weight = inWeight; }

 

private: // Private means that it can NOT be accessed with the dot notation, but indirectly with a public function

    double weight; // private variables only accessible by a function

};

 

int main()

 

{

    

    // STEP 2 - DECLARATION - USE the new datatype/class 'aThing' in a Declaration statement to create 'ThingOne'.

 

    aThing ThingOne;

 

    // STEP 3 - Use the OBJECT defined in step 2 - With dot notation

 

    ThingOne.setWeight(110);

 

    cout << "Use Function/Method get Weight - "<< "Weight is: " << ThingOne.getWeight() << endl;

 

    //system("PAUSE");  // MAC User comment this line out.

 

    return 0;

 

}

 

 

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