coding in C++ Tic Tac Toe game that will match a player against the computer. Do's: Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. For Example     Use User-Defined Functions. Use Branching. Use Loops. Use String functions. Randomly determine who will move first, the human or computer. Assign O to the computer and X to the Human player. Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square. After each move, redraw the board with the X's and O's in the right positions. After each game, ask the user if they want to play again. If they do, start the game again.   Do not's: Don't use User Classes or Objects Don't use images

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coding in C++

Tic Tac Toe game that will match a player against the computer.

Do's:

  • Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. For Example

 

 

  • Use User-Defined Functions.
  • Use Branching.
  • Use Loops.
  • Use String functions.
  • Randomly determine who will move first, the human or computer.
  • Assign O to the computer and X to the Human player.
  • Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square.
  • After each move, redraw the board with the X's and O's in the right positions.
  • After each game, ask the user if they want to play again. If they do, start the game again.

 

Do not's:

  • Don't use User Classes or Objects
  • Don't use images
Do's:
Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be
labeled 1, 2, 3. For Example:
A
C
1
2
Use User-Defined Functions.
Use Branching.
Use Loops.
Use String functions.
Randomly determine who will move first, the human or computer.
Assign O to the computer and X to the Human player.
Ask the user to select their move using the horizontal and vertical position. For example: A1 for the
upper left square, or B2 for the center square.
After each move, redraw the board with the X's and O's in the right positions.
After each game, ask the user if they want to play again. If they do, start the game again.
Do not's:
Don't use User Classes or Objects
Don't use images
You will take more time adapting it
B.
Transcribed Image Text:Do's: Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. For Example: A C 1 2 Use User-Defined Functions. Use Branching. Use Loops. Use String functions. Randomly determine who will move first, the human or computer. Assign O to the computer and X to the Human player. Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square. After each move, redraw the board with the X's and O's in the right positions. After each game, ask the user if they want to play again. If they do, start the game again. Do not's: Don't use User Classes or Objects Don't use images You will take more time adapting it B.
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