Design a program that allows two players to play a game of tic-tac-toe. Use a two dimensional String array with three rows and three columns as the game board. Each element of the array should be initialized with a asterisk (*). The program should run a loop that does the following: Display the contents of the board array. Allows player 1 to select a location on the board for an X. The program should ask the user to enter the row and column number. Allows player 2 to select a location on the board for an O. The program should ask the user to enter the row and column number. Determines whether a player has won or if a tie has occurred. If a player has won, the program should declare that player the winner and end. If a tie has occurred, the program should say so and end. Player 1 wins when there are three X's in a row on the game board. Player 2 wins when there are three O's in a row on the game board. The winning X's or O's can appear in a row, in a column, or diagonally across the board. A tie occurs when all of the locations on the board are full, but there is no winner.
Design a program that allows two players to play a game of tic-tac-toe. Use a two dimensional String array with three rows and three columns as the game board. Each element of the array should be initialized with a asterisk (*). The program should run a loop that does the following: Display the contents of the board array. Allows player 1 to select a location on the board for an X. The program should ask the user to enter the row and column number. Allows player 2 to select a location on the board for an O. The program should ask the user to enter the row and column number. Determines whether a player has won or if a tie has occurred. If a player has won, the program should declare that player the winner and end. If a tie has occurred, the program should say so and end. Player 1 wins when there are three X's in a row on the game board. Player 2 wins when there are three O's in a row on the game board. The winning X's or O's can appear in a row, in a column, or diagonally across the board. A tie occurs when all of the locations on the board are full, but there is no winner.
Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter6: Arrays
Section: Chapter Questions
Problem 5GZ
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Design a
- Display the contents of the board array.
- Allows player 1 to select a location on the board for an X. The program should ask the user to enter the row and column number.
- Allows player 2 to select a location on the board for an O. The program should ask the user to enter the row and column number.
- Determines whether a player has won or if a tie has occurred. If a player has won, the program should declare that player the winner and end. If a tie has occurred, the program should say so and end.
- Player 1 wins when there are three X's in a row on the game board. Player 2 wins when there are three O's in a row on the game board. The winning X's or O's can appear in a row, in a column, or diagonally across the board. A tie occurs when all of the locations on the board are full, but there is no winner.
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