he eainst th generated by selling.x units of its prod its ment, in miles per generates by selling x units of its product. It also has a graph ntersection of these graphs is called the company's function. Source: Cl Performance, or between 9 and who sleep betweer is 41%. Find the between 5 and 7 h who sleep betwee A total of 45% of c lathLab In Exercises 9-40, use the four-step strategy to solve each problem. 9. The current generation of college students grew up playing interactive online games, and many continue to play in college. The bar graph shows the percentage of U.S. college Application Exercises epresent Jstem of 11. One week a con and external ha was $27,710. If c drives for $125 subtracted students playing online games, by gender. S. s subtracted Percentage of U.S. College Students Playing Online Games ond number ond number sell? 45% 12. There were 180 paid $4.50 pert If total receipts and how many Male 39 40% ce a second from twice nbers. Female 35% 30% 25% 26 X cing 20% 13. You invested enue are y 16 15% annual interes 10% nd sold to $520, how mu 5% coming in 14. You invested Multiple Times per Day igx units Once 8% annual in Once per Day Frequency of Online Gaming was $730, ho was invested per Week Source: statista.com A total of 41% of college men play online games multiple times per day or once per day. The difference in the percentage who play multiple times per day and once per day is 7%. Find the percentage of college men who play online games multiple times per day and the percentage college men who play online games once per day e of Percentage of College Students 16

Algebra & Trigonometry with Analytic Geometry
13th Edition
ISBN:9781133382119
Author:Swokowski
Publisher:Swokowski
Chapter9: Systems Of Equations And Inequalities
Section9.3: Systems Of Inequalities
Problem 19E
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I need help with number 9 step by step 

 

he
eainst th
generated by selling.x units of its prod
its
ment, in miles per
generates by selling x units of its product. It also has a graph
ntersection of these graphs is called the company's
function.
Source: Cl
Performance,
or between 9 and
who sleep betweer
is 41%. Find the
between 5 and 7 h
who sleep betwee
A total of 45% of c
lathLab
In Exercises 9-40, use the four-step strategy to solve each problem.
9. The current generation of college students grew up playing
interactive online games, and many continue to play in
college. The bar graph shows the percentage of U.S. college
Application Exercises
epresent
Jstem of
11. One week a con
and external ha
was $27,710. If c
drives for $125
subtracted
students playing online games, by gender.
S.
s subtracted
Percentage of U.S. College Students
Playing Online Games
ond number
ond number
sell?
45%
12. There were 180
paid $4.50 pert
If total receipts
and how many
Male
39
40%
ce a second
from twice
nbers.
Female
35%
30%
25%
26
X
cing
20%
13. You invested
enue are
y 16
15%
annual interes
10%
nd sold to
$520, how mu
5%
coming in
14. You invested
Multiple Times
per Day
igx units
Once
8% annual in
Once
per Day
Frequency of Online Gaming
was $730, ho
was invested
per Week
Source: statista.com
A total of 41% of college men play online games multiple
times per day or once per day. The difference in the
percentage who play multiple times per day and once per
day is 7%. Find the percentage of college men who play
online games multiple times per day and the percentage
college men who play online games once per day
e of
Percentage of College Students
16
Transcribed Image Text:he eainst th generated by selling.x units of its prod its ment, in miles per generates by selling x units of its product. It also has a graph ntersection of these graphs is called the company's function. Source: Cl Performance, or between 9 and who sleep betweer is 41%. Find the between 5 and 7 h who sleep betwee A total of 45% of c lathLab In Exercises 9-40, use the four-step strategy to solve each problem. 9. The current generation of college students grew up playing interactive online games, and many continue to play in college. The bar graph shows the percentage of U.S. college Application Exercises epresent Jstem of 11. One week a con and external ha was $27,710. If c drives for $125 subtracted students playing online games, by gender. S. s subtracted Percentage of U.S. College Students Playing Online Games ond number ond number sell? 45% 12. There were 180 paid $4.50 pert If total receipts and how many Male 39 40% ce a second from twice nbers. Female 35% 30% 25% 26 X cing 20% 13. You invested enue are y 16 15% annual interes 10% nd sold to $520, how mu 5% coming in 14. You invested Multiple Times per Day igx units Once 8% annual in Once per Day Frequency of Online Gaming was $730, ho was invested per Week Source: statista.com A total of 41% of college men play online games multiple times per day or once per day. The difference in the percentage who play multiple times per day and once per day is 7%. Find the percentage of college men who play online games multiple times per day and the percentage college men who play online games once per day e of Percentage of College Students 16
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