I'm using a MSP430fr2355 and i need a assembly code that produce an output showing the use of Digital I/O and timer B. i need to build a counter from 00 to 59 in two seven-segment displays. Im using code composer for the coding.
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- Assume that an external clock signal is being fed into pin T0CKI. Write a program to useTimer0 in 16-bit mode to count the pulses and display the TMR0H and TMR0L registers onPORTB and PORTD, respectively (be sure to read the low register of the timer first). Startthe count at 0x0000 and stop the count at 0xFFFF+1. Use the MPLAB simulator to verifythe proper operation of the program. You may need to use the Watch window to view thecontents of TMR0H and TRM0L as it may not be obvious using the Logic Analyzer, that thecontents of TRM0H are incrementingI have already done most of this work I just need help troubleshooting it is an arm based board /*KL25Z_LED_Blinky.c*/ #include <stdint.h> /* provides fixed width integer types. For example, uint32_t) */#include "derivative.h" /* KL25Z info */#include "mcg.h" /* main clock generator */#include "systick.h" /* SysTick timer */#include "KL25Z_gpio.h" /* GPIO routines */#include "KL25Z_port.h" /* PORT routines */#include "delays.h" /* software based delays */ /* Macro definitions */#define RED_LED_PIN 18 /* GPIO and PORT module "pins", not the device pins */#define GREEN_LED_PIN 19#define BLUE_LED_PIN 1#define LED_OFF 1#define LED_ON 0 /* Globals */volatile uint32_t sysTicks; int main(void) {int k; pll_init(8000000,0,1,4,24,1); sysTicks = 0;initSysTicks(); enable_port_clock(PORTB_PERIPHERAL);enable_port_clock(PORTD_PERIPHERAL);/* set signal multiplexing for GPIOs to the LEDs */set_port_mux(PORTB_PERIPHERAL, RED_LED_PIN, ALT1);set_port_mux(PORTB_PERIPHERAL, GREEN_LED_PIN,…With a counter 10 lights will be controlled. At the first clock pulse all lights will be ON (1). at the following pulses, lights will be off from inside to outside and the ones that are OFF will not be ON. According to which modulo must this design work ? a)2 b)5 c)6 d)10 IF WE WANT TO DESIGN THIS PROBLEM BY USING ROM, HOW MANY INPUTS WILL THE ROM HAVE? a)3 b)5 c)6 d)10
- Build C program to perform task below. Design its circuit in Proteus. State your observations.a) Make Port D produce 5V. Use bit addressable instructions.b) Make pin RB7, RB5, RB3 and RB1 ON and other Port B pins OFF. Use byte addressableinstruction.c) Make RE0, RA1, RB2, RC3 and RD4 HIGH.result discussion conclusionWith a counter 10 lights will be controlled. At the first clock pulse all lights will be ON (1). At the following pulses, lights will be off from inside to outside and the ones that are OFF will not be ON. IF WE WANT TO DESIGN THIS PROBLEM BY USING ROM, HOW MANY INPUTS WILL THE ROM HAVE? -3 -5 -6 -10Please answer the following questions about multiplication and division: a. Multiplication: If the multiplicand is in register x28, the multiplier is in register x29, and we would like the multiplication result to be in register x8 (higher 32 bits) and x9 (lower 32 bits). Please write the RISC-V instructions for multiplications in the following cases and explain what each line of code does using comments (i.e., using “//”): 1) The values of x28 and x29 are both signed integers; 2) The values of x28 and x29 are both unsigned integers; 3) The value of x28 is a signed integer, and the value of x29 is an unsigned integer. Division: If the dividend is in register x28, the divisor is in register x29, and we would like to have the quotient in x8 and the remainder in x9. Please write the RISC-V instructions for divisions in the following cases and explain what each line of code does using comments (i.e., using “//”): 1) The values of x28 and x29 are both signed integers; 2) The values of x28…
- This is my assembly code. It draws a pink square 32x32 from position 0. My goal is to make a checkboard pattern. Can you finish the code so it does that. This is a 16bit simulator of assembly. Only four registers for arithematics. draw1:MOV A, 2 ; Set the bitmap mode .OUT 7MOV A, 3 ; Clear the video memory .OUT 7MOV C, 0NOT DMUL 32MOV B, Ddraw2:MOV A, BOUT 8MOV A, 238OUT 9ADD B, 1 ; paintsADD C, 1 ;increments counterCMP C, 32JZ rowCMP C, 64JZ rowCMP C, 96JZ rowCMP C, 128JZ rowCMP C, 160JZ rowCMP C, 192JZ rowCMP C, 224JZ rowCMP C, 256JZ rowCMP C, 288JZ rowCMP C, 320JZ rowCMP C, 352JZ rowCMP C, 384JZ rowCMP C, 416JZ rowCMP C, 448JZ rowCMP C, 480JZ rowCMP C, 512JZ rowCMP C, 544JZ rowCMP C, 576JZ rowCMP C, 608JZ rowCMP C, 640JZ rowCMP C, 672JZ rowCMP C, 704JZ rowCMP C, 736JZ rowCMP C, 768JZ rowCMP C, 800JZ rowCMP C, 832JZ rowCMP C, 864JZ rowCMP C, 896JZ rowCMP C, 928JZ rowCMP C, 960JZ rowCMP C, 992JZ rowCMP C, 1024JZ rowJMP draw2row:ADD B, 256SUB B, 32CMP C, 1024JZ exitJMP draw2:exit:HLT…This is my assembly code. It draws a pink square 32x32 from position 0. My goal is to make a checkboard pattern. Can you finish the code so it does that. This is a 16bit simulator of assembly. Only four registers for arithematics. draw1:MOV A, 2 ; Set the bitmap mode .OUT 7MOV A, 3 ; Clear the video memory .OUT 7MOV C, 0NOT DMUL 32MOV B, Ddraw2:MOV A, BOUT 8MOV A, 238OUT 9ADD B, 1 ; paintsADD C, 1 ;increments counterCMP C, 32JZ rowCMP C, 64JZ rowCMP C, 96JZ rowCMP C, 128JZ rowCMP C, 160JZ rowCMP C, 192JZ rowCMP C, 224JZ rowCMP C, 256JZ rowCMP C, 288JZ rowCMP C, 320JZ rowCMP C, 352JZ rowCMP C, 384JZ rowCMP C, 416JZ rowCMP C, 448JZ rowCMP C, 480JZ rowCMP C, 512JZ rowCMP C, 544JZ rowCMP C, 576JZ rowCMP C, 608JZ rowCMP C, 640JZ rowCMP C, 672JZ rowCMP C, 704JZ rowCMP C, 736JZ rowCMP C, 768JZ rowCMP C, 800JZ rowCMP C, 832JZ rowCMP C, 864JZ rowCMP C, 896JZ rowCMP C, 928JZ rowCMP C, 960JZ rowCMP C, 992JZ rowCMP C, 1024JZ rowJMP draw2row:ADD B, 256SUB B, 32CMP C, 1024JZ exitJMP draw2:exit:HLT…Description: the short list of supported interrupts with descriptions: INT 10h / AH = 0 - set video mode. input: AL = desired video mode. these video modes are supported: 00h - text mode. 40x25. 16 colors. 8 pages. 03h - text mode. 80x25. 16 colors. 8 pages. 13h - graphical mode. 40x25. 256 colors. 320x200 pixels. example: mov al, 13h mov ah, 0 int 10h INT 10h / AH = 01h - set text-mode cursor shape. input: CH = cursor start line (bits 0-4) and options (bits 5-7). CL = bottom cursor line (bits 0-4). Example: ; hide blinking text cursor: mov ch, 32 mov ah, 1 int 10h TASK:- List of interrupts is attached. Display the output of INT 15h and INT 16h with the combination of values in accumulator register in assembly language.
- Please answer the following question using only one 3-bit binary counter with clear input and the minimum number of components listed below, design a counter that generates the following sequence repeatedly: 0-> 3 -> 5 -> 7 -> 9 -> 11-> 13 -> 0 -> 3 -> 5 -> 7 …… Information: E is enable input. When E = 1, it counts at every clock cycle. When E = 0, it stops counting and output stays unchanged. clr is clear input. When clr = 1, it starts counting from 0 from the next clock cycle if E = 1. The only allowed components are: a) 3-bit binary counter b) left and right shifter c) Logic Gates (And, Or, Not) PLEASE USE THE 3-BIT COUNTER DESIGN BELOW WHEN DESIGNING THE COUNTERChoose an answer and write the procedureIn a microcontroller, the interior of the memory that goes from 0x200 to 0x21FF has been reserved for the program code.What is the maximum size that a program code can have?A) 256B) 512C) 1024D)128Multiple Choice The "Add immediate unsigned" MIPS instruction: addi Rt, Rs, Imm requires the immediate field to be extended from 16 bits to 32 bits. If the value of the immediate field is: 1111000011110000 what will be the sign extended value of this field from 16 bits to 32 bits? Choose the best answer. Group of answer choices This is a trick question. You cannot sign extend a negative number 11111111111111111111000011110000 10000000000000001111000011110000 00000000000000001111000011110000 01111111111111111111000011110000 This is a trick question. You cannot sign extend a positive number