In a game of tic-tac-toe, two players take turns marking an available cell in a 3x3 grid with their respective tokens (either X or O). When one player has placed three tokens in a horizontal, vertical, or diagonal row on the grid, the game is over and that player has won. A draw (no winner) occurs when all the cells in the grid have been filled with tokens and neither player has achieved a win. Create a program for playing tic-tac-toe. The program prompts two players to alternately enter an X token and an O token. Whenever a token is entered, the program redisplays the board on the console and determines the status of the game (win, draw, or continue).
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In a game of tic-tac-toe, two players take turns marking an available cell in a 3x3 grid with their respective tokens (either X or O). When one player has placed three tokens in a horizontal, vertical, or diagonal row on the grid, the game is over and that player has won. A draw (no winner) occurs when all the cells in the grid have been filled with tokens and neither player has achieved a win. Create a
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- 2048 is a single-player puzzle game created by Gabriele Cirulli1. It is played on a 4×4 grid that contains integers ≥2 that are powers of 2. The player can use a keyboard arrow key (left/up/right/down) to move all the tiles simultaneously. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another tile again in the same move. Please observe this merging behavior carefully in all Sample Inputs and Outputs. Input The input is always a valid game state of a 2048 puzzle. The first four lines of input, that each contains four integers, describe the 16 integers in the 4×4 grid of 2048 puzzle. The j-th integer in the i-th line denotes the content of the cell located at the i-th row and the j -th cell. For this problem, all integers in the input will…: Design and implement a text-based Minesweeper game. Minesweeper is the classicsingle-player computer game where an NxN grid has B mines (or bombs) hidden across the grid. Theremaining cells are either blank or have a number behind them. The numbers reflect the number ofbombs in the surrounding eight cells. The user then uncovers a cell. If it is a bomb, the player loses.If it is a number, the number is exposed. If it is a blank cell, this cell and all adjacent blank cells (up toand including the surrounding numeric cells) are exposed. The player wins when all non-bomb cellsare exposed. The player can also flag certain places as potential bombs. This doesn't affect gameplay, other than to block the user from accidentally clicking a cell that is thought to have a bomb.(Tip for the reader: if you're not familiar with this game, please play a few rounds on line first.)In Java code: In a game of Tic Tac Toe, two players take turns making an available cell in a 3 x 3 grid with their respective tokens (either X or O). When one player has placed three tokens in a horizontal, vertical, or diagonal row on the grid, the game is over and that player has won. A stalemate occurs when all the cells on the grid have been filled with tokens and neither player has achieved a win. Write a program that emulates a Tic Tac Toe game. When you are done, a typical session will look like this: Welcome to tic-tac-toe. Enter coordinates for your move following the X and O prompts. 1 2 3A | | -----B | | -----C | |X:A2 1 2 3A |X|-----B | |-----C | |O:B3 1 2 3A |X| -----B | |O -----C | | And so on. Illegal moves will prompt the user again for a new move. A win or a stalemate will be announced, mentioning the winning side if any. The program will terminate whenever a single game is complete. For this lab, you will be provided with a base file to work…
- Bomberman lives in a rectangular grid. Each cell in the grid either contains a bomb or nothing at all. Each bomb can be planted in any cell of the grid but once planted, it will detonate after exactly 3 seconds. Once a bomb detonates, it's destroyed — along with anything in its four neighboring cells. This means that if a bomb detonates in cell , any valid cells and are cleared. If there is a bomb in a neighboring cell, the neighboring bomb is destroyed without detonating, so there's no chain reaction. Bomberman is immune to bombs, so he can move freely throughout the grid. Here's what he does: Initially, Bomberman arbitrarily plants bombs in some of the cells, the initial state. After one second, Bomberman does nothing. After one more second, Bomberman plants bombs in all cells without bombs, thus filling the whole grid with bombs. No bombs detonate at this point. After one more second, any bombs planted exactly three seconds ago will detonate. Here, Bomberman stands back and…Bomberman lives in a rectangular grid. Each cell in the grid either contains a bomb or nothing at all. Each bomb can be planted in any cell of the grid but once planted, it will detonate after exactly 3 seconds. Once a bomb detonates, it's destroyed — along with anything in its four neighboring cells. This means that if a bomb detonates in cell , any valid cells and are cleared. If there is a bomb in a neighboring cell, the neighboring bomb is destroyed without detonating, so there's no chain reaction. Bomberman is immune to bombs, so he can move freely throughout the grid. Here's what he does: Initially, Bomberman arbitrarily plants bombs in some of the cells, the initial state. After one second, Bomberman does nothing. After one more second, Bomberman plants bombs in all cells without bombs, thus filling the whole grid with bombs. No bombs detonate at this point. After one more second, any bombs planted exactly three seconds ago will detonate. Here, Bomberman stands back and…Create a Minesweeper game that is text-based. Minesweeper is a classic single-player computer game in which a NxN grid contains B mines (or bombs) hidden throughout. The remaining cells are either blank or contain a number. The numbers represent the number of bombs in the eight surrounding cells. The user then finds a cell. If it's a bomb, the player is out.If it is a number, it is displayed. If it is a blank cell, it is exposed, as are all adjacent blank cells (up to and including the surrounding numeric cells). When all non-bomb cells are exposed, the player wins. The player can also mark specific locations as potential bombs.This doesn't affect gameplay, other than to block the user from accidentally clicking a cell that is thought to have a bomb.(Tip for the reader: if you're not familiar with this game, please play a few rounds on line first.)
- Suppose you have been hired to develop a musical chair game. In this game there will be7 participants and all of them will be moving clockwise around a set of 7 chairs organizedin a circular manner while a music will be played in the background. You will control themusic using random numbers between 0-3.If the generated random number is 1, you willstop the music and if the number of participants who are still in the game is n, theparticipant at position (n/2) will be eliminated. Each time a participant is eliminated, achair will be removed and you have to print the player names who are still in the game.The game will end when there will be only one participant left. At the end of the game,display the name of the winner. Please answer it in Java code.can you please help me with this problem:you will develop an AI for a game in which two players take turns placing 1 x 2 dominoes on a rectangular grid. One player must always place his dominoes vertically, and the other must always place his dominoes horizontally. The last player who successfully places a domino on the board wins. n infrastructure that is compatible with the provided GUI has been suggested. However, only the search method will be tested, so you are free to choose a different approach if you find it more convenient to do so. The representation used for this puzzle is a two-dimensional list of Boolean values, where True corresponds to a filled square and False corresponds to an empty square. tasks:In the DominoesGame class, write an initialization method __init__(self, board) that stores an input board of the form described above for future use. You additionally may wish to store the dimensions of the board as separate internal variables, though this is not required.…In Java code: In Java code: In a game of Tic Tac Toe, two players take turns making an available cell in a 3 x 3 grid with their respective tokens (either X or O). When one player has placed three tokens in a horizontal, vertical, or diagonal row on the grid, the game is over and that player has won. A stalemate occurs when all the cells on the grid have been filled with tokens and neither player has achieved a win. Code a program that emulates a Tic Tac Toe game. When you are done, a typical session will look like this: Welcome to tic-tac-toe. Enter coordinates for your move following the X and O prompts. 1 2 3A | | -----B | | -----C | |X:A2 1 2 3A |X| -----B | | -----C | |O:B3 1 2 3A |X| -----B | |O -----C | | And so on. Illegal moves will prompt the user again for a new move. A win or a stalemate will be announced, mentioning the winning side if any. The program will terminate whenever a single game is complete. For this lab, you will be…
- You will build a simplified, one-player version of the classic board game Battleship! In this version of the game, there will be a single ship hidden in a random location on a 5 × 5 grid. The player will have 4 guesses at most to try to sink the ship. At each guess, the player names an attacking coordinate, that is (“guess row”, “guess col”). The game ends in two conditions: (1) the player is out of guesses; (2) the player hits the ship. Examples are given in Figure 1. The 5 × 5 board is shown every time the player inputs a guess entry. The ship takes only one entry of the board and it is randomly given before the player’s guesses. The player inputs guessing entries in the Python console. Entries missed the ship are replaced by “X” in the board. You must use loop in your code. Please submit your code and console screenshots to bartleby. Code contain- ing syntax error will be graded zero. Hints: 1 Create a variable board and set it equal to an empty list…The game of Chomp is played by two players. In this game, cookies are laid out on a rectangular grid. The cookie in the top-left position is poisoned. The two players take turns making moves; at each move, a player is required to eat a remaining cookie, together with all cookies to the right and/or below (that is all the remaining cookies in the rectangle, in which the first cookie eaten is the top left corner). The loser is the player who has no choice but to eat the poisoned cookie. Prove that if the board is square (and bigger than 1 × 1) then the first player has a winning strategy.Create and put into play a Minesweeper game using text. Minesweeper is a well-known single-player computer game in which B mines (or bombs) are dispersed around a NxN grid. All of the other cells are either empty or have numbers in them. The figures represent the number of bombs in the eight adjacent cells. Then the user reveals a cell. A bomb results in defeat for the player.Its number is displayed if it is a number. If the cell is empty, it is revealed together with any nearby empty cells that extend up to and including the numeric cells. When all of the non-bomb cells are disclosed, the player triumphs. The player can also mark specific locations as potentially bomb-prone.This doesn't affect gameplay, other than to block the user from accidentally clicking a cell that is thought to have a bomb.(Tip for the reader: if you're not familiar with this game, please play a few rounds on line first.)