What is the percentage of variation in academic achievement accounted for by playing puzzle games?

Principles of Accounting Volume 2
19th Edition
ISBN:9781947172609
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Chapter12: Balanced Scorecard And Other Performance Measures
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Marivic is interested in the effect of playing puzzle games on academic achievement. She devised a scale that measures how often an individual plays puzzle games such as Sudoku, and uses student GPA has a measure of academic achievement. She finds that the correlation between the two variables is 0.40 and has a regression coefficient of 0.25. What is the percentage of variation in academic achievement accounted for by playing puzzle games?

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