Problem 3 Guessing game: For this program, have the user guess a number from 1-5. Next, generate a random number and compare to the number the user entered. If the numbers match, print a winning message. If not, tell them the guess was not correct. Use the file guess-start.html to get started. It contains a form with a button. In the form, the user enters their number, and then clicks the Guess! button. When the Guess! button is clicked, a function called guessing() is called. Write the code for the guessing() function following these steps: Step 1: In the guessing() function, use Math.random() to create a random number from 1-5. Assign this to the variable random. Step 2: Assign the guess value input by the user to the variable "guess" using this statement:     guess = document.form1.guess.value; Step 3: Use an if-else statement to determine if guess matches random. Update "cell_m" to display "Correct" if they match and "Wrong" if they don't using this statement:     document.getElementById("cell_m").innerHTML = message; It displays the message variable in the table. This is a little different from how we have been doing it so far. Test your page to make sure that it does indeed provide the correct message.

Microsoft Visual C#
7th Edition
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Joyce, Farrell.
Chapter14: Files And Streams
Section: Chapter Questions
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Problem 3 Guessing game: For this program, have the user guess a number from 1-5. Next, generate a random number and compare to the number the user entered. If the numbers match, print a winning message. If not, tell them the guess was not correct.

Use the file guess-start.html to get started. It contains a form with a button. In the form, the user enters their number, and then clicks the Guess! button. When the Guess! button is clicked, a function called guessing() is called. Write the code for the guessing() function following these steps:

  • Step 1: In the guessing() function, use Math.random() to create a random number from 1-5. Assign this to the variable random.
  • Step 2: Assign the guess value input by the user to the variable "guess" using this statement:

         guess = document.form1.guess.value;

  • Step 3: Use an if-else statement to determine if guess matches random. Update "cell_m" to display "Correct" if they match and "Wrong" if they don't using this statement:

         document.getElementById("cell_m").innerHTML = message;

It displays the message variable in the table. This is a little different from how we have been doing it so far.

Test your page to make sure that it does indeed provide the correct message.

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