Programming Language: C++ Develop a Tic Tac Toe game that will match a player against the computer. Do’s: Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. For Example: the attatched picture.  Use User-Defined Functions. Use Branching. Use Loops. Use String functions. Randomly determine who will move first, the human or computer. Assign O to the computer and X to the Human player. Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square. After each move, redraw the board with the X’s and O’s in the right positions. After each game, ask the user if they want to play again. If they do, start the game again. Do not’s: Don’t use User Classes or Objects Don’t use images

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Programming Language: C++

Develop a Tic Tac Toe game that will match a player against the computer.

Do’s:

  • Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. For Example: the attatched picture. 
  • Use User-Defined Functions.
  • Use Branching.
  • Use Loops.
  • Use String functions.
  • Randomly determine who will move first, the human or computer.
  • Assign O to the computer and X to the Human player.
  • Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square.
  • After each move, redraw the board with the X’s and O’s in the right positions.
  • After each game, ask the user if they want to play again. If they do, start the game again.

Do not’s:

  • Don’t use User Classes or Objects
  • Don’t use images
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Transcribed Image Text:А В с %23 1 2 3
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