Solve the matrix game using a geometric linear programming approach.

Algebra and Trigonometry (MindTap Course List)
4th Edition
ISBN:9781305071742
Author:James Stewart, Lothar Redlin, Saleem Watson
Publisher:James Stewart, Lothar Redlin, Saleem Watson
Chapter10: Systems Of Equations And Inequalities
Section10.FOM: Focus On Modeling: Linear Programming
Problem 11P
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Solve the matrix game using a geometric linear programming approach.
 
 
 
6     -4
1      4
 
P*=________ (Type integers or simplified fractions for each matrix​ element.)
 
Q* = ____________________ (Type integers or simplified fractions for each matrix​ element.)
 
v= ____________ ​(Type an integer or a simplified​ fraction.)
 
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