There is a 2D-rectangular MxN Terrain. On each square of the terrain, there may or may not be some gold and a Monster. Each monster has a name and damage (a numeric value between 1- 10). Some Heroes are traversing on the terrain. Each Hero has a name, health (a numeric value between 0-100), and a wallet that contains the golds he has collected. When a hero steps onto a square on the terrain, first he collects all of the golds placed on that square. Then, If there is a monster on the current square, Hero must fight with the monster and kill it. This fight decreases Hero’s health by the monster’s damage. If the Hero’s health drops below 0 after the battle, both Hero and monster die, and his/her golds disappear. When two or more heroes step on the same square simultaneously, the one with more health survives, and the other Hero dies. If there is gold on the square, the surviving Hero collects the gold. If there is a monster on the same square, the surviving Hero fights with the monster. At each turn, each Hero is moving one step randomly in one of 4 directions (i.e., up, down, left, right) Model the scenario above in OOP    Terrain Info 5 / M 4 / N 0 0 1 2 / number of golds at each position in the terrain 2 3 4 1 1 1 0 0 0 2 2 1 2 1 1 0   Monster info 2 / number of monsters 0 2 Monster1 2 / row col name damage 3 1 Monster2 5   Hero info 1 / number of heroes 1 2 Hero1 100 / row col name health

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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There is a 2D-rectangular MxN Terrain. On each square of the terrain, there may or may not be some gold and a Monster. Each monster has a name and damage (a numeric value between 1- 10). Some Heroes are traversing on the terrain. Each Hero has a name, health (a numeric value between 0-100), and a wallet that contains the golds he has collected. When a hero steps onto a square on the terrain, first he collects all of the golds placed on that square. Then, If there is a monster on the current square, Hero must fight with the monster and kill it. This fight decreases Hero’s health by the monster’s damage. If the Hero’s health drops below 0 after the battle, both Hero and monster die, and his/her golds disappear. When two or more heroes step on the same square simultaneously, the one with more health survives, and the other Hero dies. If there is gold on the square, the surviving Hero collects the gold. If there is a monster on the same square, the surviving Hero fights with the monster. At each turn, each Hero is moving one step randomly in one of 4 directions (i.e., up, down, left, right) Model the scenario above in OOP 

 

Terrain Info

5 / M

4 / N

0 0 1 2 / number of golds at each position in the terrain

2 3 4 1

1 1 0 0

0 2 2 1

2 1 1 0

 

Monster info

2 / number of monsters

0 2 Monster1 2 / row col name damage

3 1 Monster2 5

 

Hero info

1 / number of heroes

1 2 Hero1 100 / row col name health

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