use the design pattern for collecting objects. We are going to model a Orchard with trees. An Orchard uses an ArrayList to keep track of Tree objects. You will write both a Orchard class and a Tree class. A Tree has a type and a height. Provide a constructor that takes type and height, in that order. Provide getters and setters for the instance variables. This is the design pattern for managing properties of objects. An Orchard has a constructor that takes no parameters. Remember it must initialize the instance variable. It also has methods ○ add() Adds the specified Tree to the Orchard ○ tallest() Gets the type of the tallest Tree in the Orchard or null if the Orchard is empty. Initialize the tallest with the first element. ○ contains() determines if a Tree of the given type is in the Orchard. Returns true if a Tree of the given type is in the Orchard. Otherwise false. ○ treeList() gets an ArrayList containing the types of all the Trees in the Orchard Provide Javadoc for both classe
use the design pattern for collecting objects. We are going to model a Orchard with trees. An Orchard uses an ArrayList to keep track of Tree objects. You will write both a Orchard class and a Tree class. A Tree has a type and a height. Provide a constructor that takes type and height, in that order. Provide getters and setters for the instance variables. This is the design pattern for managing properties of objects. An Orchard has a constructor that takes no parameters. Remember it must initialize the instance variable. It also has methods ○ add() Adds the specified Tree to the Orchard ○ tallest() Gets the type of the tallest Tree in the Orchard or null if the Orchard is empty. Initialize the tallest with the first element. ○ contains() determines if a Tree of the given type is in the Orchard. Returns true if a Tree of the given type is in the Orchard. Otherwise false. ○ treeList() gets an ArrayList containing the types of all the Trees in the Orchard Provide Javadoc for both classe
C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter18: Stacks And Queues
Section: Chapter Questions
Problem 16PE:
The implementation of a queue in an array, as given in this chapter, uses the variable count to...
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use the design pattern for collecting objects. We are going to model a Orchard with trees. An Orchard uses an ArrayList to keep track of Tree objects. You will write both a Orchard class and a Tree class.
- A Tree has a type and a height. Provide a constructor that takes type and height, in that order. Provide getters and setters for the instance variables. This is the design pattern for managing properties of objects.
- An Orchard has a constructor that takes no parameters. Remember it must initialize the instance variable. It also has methods
○ add() Adds the specified Tree to the Orchard
○ tallest() Gets the type of the tallest Tree in the Orchard or null if the Orchard is empty. Initialize the tallest with the first element.
○ contains() determines if a Tree of the given type is in the Orchard. Returns true if a Tree of the given type is in the Orchard. Otherwise false.
○ treeList() gets an ArrayList<String> containing the types of all the Trees in the Orchard
- Provide Javadoc for both classes.
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