Using C code Create a library named SoccerPlayer that defines the soccer player metrics. A player has the following characteristics: -    Name: player’s first and last names (a string of 50 characters max) -    Age: player’s age -    Goals: number of goals scored in his/her career. -    Games: number of games in which the player participated. Write a header file ‘ SoccerPlayer.h ’ which contains user defined structure representing a player ( soccer_player_t )  and functions to accomplish the following tasks: -    Scan or read a player’s metrics. -    Print a player’s metrics as follows (example): Name: Paul Smith Age: 35 years Goals scored: 310 goals in 1200 games

EBK JAVA PROGRAMMING
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Chapter16: Graphics
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Using C code
Create a library named
SoccerPlayer
that defines the soccer player metrics. A
player has the following characteristics:
-    Name: player’s first and last names (a string of 50 characters max)
-    Age: player’s age
-    Goals: number of goals scored in his/her career.
-    Games: number of games in which the player participated.
Write a header file ‘
SoccerPlayer.h
’ which contains user defined structure
representing a player (
soccer_player_t
)  and functions to accomplish the
following tasks:
-    Scan or read a player’s metrics.
-    Print a player’s metrics as follows (example):
Name: Paul Smith
Age: 35 years
Goals scored: 310 goals in 1200 games
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