Write a class named Coin. The Coin class should have the following field: • A String named sideUp. The sideUp field will hold either "heads" or "tails" indicating the side of the coin that is facing up. The Coin class should have the following methods: • A no-arg constructor that randomly determines the side of the coin that is facing up ("heads" or "tails") and initializes the sideUp field accordingly. • A void method named toss that simulates the tossing of the coin. When the toss method is called, it randomly determines the side of the coin that is facing up ("heads" or "tails") and sets the sideUp field accordingly. • A method named getSide Up that returns the value of the side Up field. Write a program that demonstrates the Coin class. The program should create an instance of the class and display the side that is initially facing up. Then, use a loop to toss the coin 20 times. Each time the coin is tossed, display the side that is facing up. The program should keep count of the number of times heads is facing up and the number of times tails is facing up, and display those values after the loop finishes.
Write a class named Coin. The Coin class should have the following field: • A String named sideUp. The sideUp field will hold either "heads" or "tails" indicating the side of the coin that is facing up. The Coin class should have the following methods: • A no-arg constructor that randomly determines the side of the coin that is facing up ("heads" or "tails") and initializes the sideUp field accordingly. • A void method named toss that simulates the tossing of the coin. When the toss method is called, it randomly determines the side of the coin that is facing up ("heads" or "tails") and sets the sideUp field accordingly. • A method named getSide Up that returns the value of the side Up field. Write a program that demonstrates the Coin class. The program should create an instance of the class and display the side that is initially facing up. Then, use a loop to toss the coin 20 times. Each time the coin is tossed, display the side that is facing up. The program should keep count of the number of times heads is facing up and the number of times tails is facing up, and display those values after the loop finishes.
Chapter11: Advanced Inheritance Concepts
Section: Chapter Questions
Problem 6PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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