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A recent study indicates that people tend to select video game avatars with characteristics similar to those of their creators (Bélisle & Onur, 2010). Participants who had created avatars for a virtual community game completed a questionnaire about their personalities. An independent group of viewers examined the avatars and recorded their impressions of the avatars. One personality characteristic considered was introverted/ extroverted. The following table shows frequency distribution of personalities for participants and the avatars they created. a. Is there a significant relationship between the personalities of the participants and the personalities of their avatars? Test with α = 05. b. Compute the phi-coefficient to measure the size of the effect

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Essentials of Statistics for the B...

8th Edition
Frederick J Gravetter + 1 other
Publisher: Cengage Learning
ISBN: 9781133956570
BuyFind

Essentials of Statistics for the B...

8th Edition
Frederick J Gravetter + 1 other
Publisher: Cengage Learning
ISBN: 9781133956570

Solutions

Chapter
Section
Chapter 15, Problem 20P
Textbook Problem

A recent study indicates that people tend to select video game avatars with characteristics similar to those of their creators (Bélisle & Onur, 2010). Participants who had created avatars for a virtual community game completed a questionnaire about their personalities. An independent group of viewers examined the avatars and recorded their impressions of the avatars. One personality characteristic considered was introverted/ extroverted. The following table shows frequency distribution of personalities for participants and the avatars they created.

Chapter 15, Problem 20P, A recent study indicates that people tend to select video game avatars with characteristics similar

  1. a. Is there a significant relationship between the personalities of the participants and the personalities of their avatars? Test with α = 05.
  2. b. Compute the phi-coefficient to measure the size of the effect

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