
Concept explainers
(Computer-Assisted Instruction) The use of computers in education is referred to as computer-assisted instruction (CAI). Write a
How much is 6 times 7?
The student then inputs the answer. Next, the program checks the student’s answer. If it’s correct, display the message "Very good!" and ask another multiplication question. If the answer is wrong, display the message "No. Please try again." and let the student try the same question repeatedly until the student finally gets it right. A separate method should be used to generate each new question. This method should be called once when the application begins execution and each time the user answers the question correctly.

Want to see the full answer?
Check out a sample textbook solution
Chapter 6 Solutions
Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
- Consider the circuit-switched network in Figure 1.13. Recall that there are 4 circuits on each link. Label the four switches A, B, C and D, going in the clockwise direction. a. What is the maximum number of simultaneous connections that can be in progress at any one time in this network? b. Suppose that all connections are between switches A and C. What is the maximum number of simultaneous connections that can be in progress? c. Suppose we want to make four connections between switches A and C, and another four connections between switches B and D. Can we route these calls through the four links to accommodate all eight connections? Figure 1.13 A simple circuit-switched network consisting of four switches and four linksarrow_forwardbehendbdbdarrow_forwardHigh Incidence of Pressure Injuries Due to Delayed Risk Identification: The unit currently relies on manual assessments and paper-based documentation to identify patients at risk of pressure injuries. This often leads to delayed interventions, increasing patient discomfort, length of stay, and costs. An electronic risk assessment and monitoring system could enable earlier identification and timely preventive care. What are the capabilities of in-house IT staff to configure, customize or develop IS solutions? Does the firm use services provided by an outside IT service provider or other external entity?arrow_forward
- Packet capture and analysis is a fundamental technique in network security, allowing administrators to monitor and understand data flow across networks. By capturing and analysing network packets, security professionals can detect anomalies, diagnose issues, and identify potential security threats, such as unauthorised access, malware, or data exfiltration. Discuss the role of packet capture and analysis in network security. Explain how packet capture tools are used to monitor, diagnose, and protect networks from security threats. Additionally, explore the ethical considerations and potential legal implications associated with the use of packet capture in both offensive and defensive cybersecurity operations.arrow_forwardHigh Incidence of Pressure Injuries Due to Delayed Risk Identification: The unit currently relies on manual assessments and paper-based documentation to identify patients at risk of pressure injuries. This often leads to delayed interventions, increasing patient discomfort, length of stay, and costs. An electronic risk assessment and monitoring system could enable earlier identification and timely preventive care. What systems are currently in use that are related to the business problem? Is required network/wireless/Internet access available?arrow_forwardCS311 Programming Assignment 2 Total points: 10 This assignment is based on the linked list data structure from assignment 1. You must have a working LinkedList data structure. We will implement the following two functions on input linked lists: Union Linked Lists Assume two linked lists that represent Set A and Set B respectively. Implement the following function to obtain their union A U B and return the result as a new linked list. Note that a Set should not contain duplicate elements (e.g., integers), but its elements are not assumed to be sorted in the list. The definition of the function unionLinkedList is as the following: LinkedList unionLinkedList (const LinkedList& LA, const LinkedList& LB) For example, if LA = (3, 5, 8, 11) LB = (2, 6, 8, 9, 22, 24) Then unionLinkedList(LA, LB) = (3, 5, 8, 11, 2, 6, 9, 22, 24). Note the list isn’t sorted. To compute the union operation, you need to implement the LinkedList search function to check whether a value is in the list…arrow_forward
- In this assignment, you will complete the implementation of a class of single linked list. The LinkedList class is defined in the "linkedlist.h" header file. Don't change the interface in the header except for adding comments, as the test programs use the LinkedList interface. Complete the implementation of the data structrure in the "linkedlist.cpp" file, and add sufficient comments. You must complete the TODOs in "linkedlist.h" and "linkedlist.cpp". Delete "TODO" after you are done. The LinkedList data structure is also used in the next a few programming assignments. So it's crucial to get it working correctly. Please see the instructor if you need help. LinkedList The LinkedList data structure should implement the following member functions: Default constructor: it constructs an empty linked list. Destructor: make sure the destructor releases all dynamically allocate memory. We will check for memory leak. LinkedList(const LinkedList &other): copy constructor creates a linked…arrow_forwardset heart right MOVA, 0xA310 Sprite 3 pos OUTB MOV B, 150 X pos right CMP A, 40 JB missed CMP A, 80 JA missed JMP caught MOV C. [heart position] MOVA, C chack middle: SHLA, 8 ORA, B OUT 9 MOVA. [paddle position] CMP A, 90 JB missed CMP A, 130 shack catch: JA missed MOVA. [hout position] JMP caught CMP A, 190 JB move paddle Not chack right reached bottom yet ; Heart reached bottom, check if paddle stopped MOVA. [stop. Paddle] CMP A, 1 JNE missed MOVA, [paddle position] CMP A, 140 JB missed CMP A, 180 JA missed JMP caught MOVA, D MOV [catch], A JMP game loop missed: ; Show lose message MOV C. lose g MOV D, 0x0A20 CALL print string ;Reset flags and active heart MOVA, D MOV [active beart). A MOVA, D MOV [stop paddle]. A JMP game Joop MOVA, [paddle position] CMP A, 40 JE update paddle DEC A MOV [paddle position]. A JMP update paddle Baddle right: MOVA. [paddle position] CMP A, 180 JE update paddle INC A MOV [paddle position]. A update paddle: CALL draw paddle no move: CALL wait next frame…arrow_forwardi have this project but it is not working as its supposed to be all i get is a green screen and then the two sprites on a fixed postions here is my original description i have this project which is in assembly x16, ran on a platform made by our faculty. This is my last years project but this year i need to change it. I need your help to remake this one. My idea is to have a welcome screen that disapears after 3s, then 3 red heart sprites appear on the very top of the screen and at the bottom there is a buckt/paddle which moves left and right bu itself. one of the three hearts falls, and when i click space the paddle stops moving if the paddle and the heart collide/toch win otherwise lose. JMP mainJMP isr ;varsvsync: DW 0stop_game: DW 0move_left: DW 0move_right: DW 0catch: DW 0score: DB 0 heart_x: DB 60heart_y: DB 0paddle_x: DB 60 ;ir'sisr: PUSH A IN 1 CMP A, 1 JE keyboard MOV [vsync], 1 JMP iret keyboard: IN 6 CMPB AL, 'a'…arrow_forward
- i have this project but it is not working as its supposed to be all i get is a green screen and then the two sprites on a fixed postions here is my original description i have this project which is in assembly x86, ran on a platform made by our faculty. This is my last years project but this year i need to change it. I need your help to remake this one. My idea is instead of the board to have random ascii symbopls lets say hearts and circles that 2 of them(hearts) will fall vertically. and instead of the sprite circle make it a rectangle that will go left and right to catch the falling hearts. all three hearts drop after 3seconds, if you catch them alll win if not lose. also display the points in th keyboard section using keyboard intterupts. we are working in a x16 assebmmbly but platfrom is made by the university. here is a pic of the current img JMP mainJMP isr ;varsvsync: DW 0stop_game: DW 0move_left: DW 0move_right: DW 0catch: DW 0score: DB 0 heart_x: DB…arrow_forwardi have this project but it is not working as its supposed to be all i get is a green screen and then i click on q the shuffling of the random symbols stops. here is my original description i have this project which is in assembly x86, ran on a platform made by our faculty. This is my last years project but this year i need to change it. I need your help to remake this one. My idea is instead of the board to have random ascii symbopls lets say hearts and circles that 2 of them(hearts) will fall vertically. and instead of the sprite circle make it a rectangle that will go left and right to catch the falling hearts. all three hearts drop after 3seconds, if you catch them alll win if not lose. also display the points in th keyboard section using keyboard intterupts.arrow_forwardi have this project which is in assembly x86, ran on a platform made by our faculty. This is my last years project but this year i need to change it. I need your help to remake this one. My idea is instead of the board to have random ascii symbopls lets say hearts and circles that 2 of them(hearts) will fall vertically. and instead of the sprite circle make it a rectangle that will go left and right to catch the falling hearts. all three hearts drop after 3seconds, if you catch them alll win if not lose. also display the points in th keyboard section using keyboard intterupts.arrow_forward
- C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage LearningMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology Ptr
- Programming with Microsoft Visual Basic 2017Computer ScienceISBN:9781337102124Author:Diane ZakPublisher:Cengage LearningEBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT





