Starting Out with Programming Logic and Design (4th Edition) - 4th Edition - by Tony Gaddis - ISBN 9780133985078
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Starting Out with Programming Logic and...
4th Edition
Tony Gaddis
Publisher: PEARSON
ISBN: 9780133985078

Solutions for Starting Out with Programming Logic and Design (4th Edition)

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Chapter 2.7 - Documenting A ProgramChapter 3 - ModulesChapter 3.1 - Introduction To ModulesChapter 3.2 - Defining And Calling A ModuleChapter 3.3 - Local VariablesChapter 3.4 - Passing Arguments To ModulesChapter 3.5 - Global Variables And Global ConstantsChapter 4 - Decision Structures And Boolean LogicChapter 4.1 - Introduction To Decision StructuresChapter 4.2 - Dual Alternative Decision StructuresChapter 4.3 - Comparing StringsChapter 4.4 - Nested Decision StructuresChapter 4.5 - The Case StructureChapter 4.6 - Logical OperatorsChapter 4.7 - Boolean VariablesChapter 5 - Repetition StructuresChapter 5.1 - Introduction To Repetition StructuresChapter 5.2 - Condition-controlled Loops: While, Do-while, And Do-untilChapter 5.3 - Count-controlled Loops And The For StatementChapter 5.4 - Calculating A Running TotalChapter 5.5 - SentinelsChapter 6 - FunctionsChapter 6.1 - Introduction To Functions: Generating Random NumbersChapter 6.2 - Writing Your Own FunctionsChapter 7 - Input ValidationChapter 7.1 - Garbage In, Garbage OutChapter 7.2 - The Input Validation LoopChapter 8 - ArraysChapter 8.1 - Array BasicsChapter 8.2 - Sequentially Searching An ArrayChapter 8.3 - Processing The Contents Of An ArrayChapter 8.4 - Parallel ArraysChapter 8.5 - Two-dimensional ArraysChapter 8.6 - Arrays Of Three Or More DimensionsChapter 9 - Sorting And Searching ArraysChapter 9.3 - The Insertion Sort AlgorithmChapter 9.4 - The Binary Search AlgorithmChapter 10 - FilesChapter 10.1 - Introduction To File Input And OutputChapter 10.2 - Using Loops To Process FilesChapter 10.4 - Processing RecordsChapter 11 - Menu-driven ProgramsChapter 11.1 - Introduction To Menu-driven ProgramsChapter 11.3 - Using A Loop To Repeat The MenuChapter 11.4 - Multiple-level MenusChapter 12 - Text ProcessingChapter 12.2 - Character-by-character Text ProcessingChapter 13 - RecursionChapter 13.2 - Problem Solving With RecursionChapter 14 - Object-oriented ProgrammingChapter 14.1 - Procedural And Object-oriented ProgrammingChapter 14.2 - ClassesChapter 14.3 - Using The Unified Modeling Language To Design ClassesChapter 14.4 - Finding The Classes And Their Responsibilities In A ProblemChapter 14.5 - InheritanceChapter 14.6 - PolymorphismChapter 15 - Gui Applications And Event-driven ProgrammingChapter 15.1 - Graphical User InterfacesChapter 15.2 - Designing The User Interface For A Gui ProgramChapter 15.3 - Writing Event Handlers

Book Details

For introductory courses in Computer Programming.

 

The Fundamentals of Programming

When it comes to programming, understanding the founding concepts can greatly improve student engagement and future success. In its Fourth Edition, Starting Out with Programming Logic and Design is a language-independent introductory programming book, ideal for a precursor programming course or the first unit of an introductory programming course. The text covers fundamental topics such as data types, variables, input, output, control structures, modules, functions, arrays, files, object-oriented concepts, GUI development, and event-driven programming.

 

Designed for beginners, the text is clear and approachable, making the complex concepts accessible to every student. In this edition, Gaddis uses updated, contemporary examples to familiarize students with models and logical thought processes used in programming without further complicating them with language syntax. By using easy-to-understand pseudocode, flowcharts, and other tools, Gaddis illustrates how to design the logic of programs. Then, confident in their high-level understanding of computer programming, students are able to handle programming languages and syntax with greater ease and aptitude. 

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