Alternate reality game

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    Video Games: Cranium Warfare Video games have been in children’s lives so much that they are almost second nature to them, and they are very comfortable playing them. In November 2010, the Supreme Court in California held a vigorous debate on whether children should be allowed to play violent video games, and to what extent it may increase their aggressive behavior. At times, parents can be shocked from all the violence and aggression they suddenly see in the video games. Some people say that these

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    Reality Is Broken Summary

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    REALITY IS BROKEN | WHY GAMES MAKE US BETTER AND HOW THEY CAN CHANGE THE WORLD | JANE MCGONIGAL | Summary Zhang Huijing Fashion Marketing English 2nd Year We always regard “GAMES” as “pastimes”, but in reality the functions of games are more than that. First Part_ Introduction: Reality is broken Games have had enough of reality. You are one of gamers or you definitely know some of them. Who are the gamers? From different professions, ages of people could be the gamers. They play

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    the hostages, Anders tells the woman, “‘Great script, eh?’” (In Text Cite). This line shows an inappropriate response to the threat presented. Normal individuals would panic at the sight of a gun, but Anders seems to think the robbery is a joke or a game. Anders also

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    the first virtual games that was massively multiplayer; which, helped it foster an online community greater than any game before it. Jane McGonigal uses the game as a case study in her book Reality is Broken: Why Games Makes Us Better and How They Can Change the World. McGonigal’s Halo study is but one of the many tools that help her identify the communal capabilities of virtual gaming, as well as the many other ways gaming can improve the interaction between humans and reality. Another tool that

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    changes that would make a different reality to the one that currently exist. You can postulate a change in the past regarding to a minor event and it would probably bring no change at all to the current timeline. There is a genre in regard to this called alternate history and the authors who write about this genre give their own perspective on how a certain scenario will play out if a major event where not to occur. Some of these novels create believable alternate scenarios such as what if Germany

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    In the above photos, Rick suggests Morty play a virtual reality game, titled, Roy: A Life Well Lived. Once Morty enters the game, his perception of time and identity are lost, as virtual reality persuades him into believing that he is “Roy.” Morty leads a genuine, fulfilling life as Roy; after a happy childhood, he marries, has kids, and beats cancer. The focus on personal achievements and relationships bring a depth to Roy, as Morty’s character gradually fades from the viewer, who begins to see

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    parks being stacked one on top of another, which the narrator of the game Wade lives in. To make his time more enjoyable on planet Earth, Wade, is busy playing a virtual game as an alter ego called Parzival. The virtual reality of the OASIS is used to create alternative identities without the constraints of a deteriorating world. Opportunity that may be limited by a planet that has gone awry is combatted with the virtual reality of the OASIS and allows people to find their ideal identity to thrive

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    love? Gaming is one of the many favored ways to escape the reality of one’s life and enter into a surrealistic one, which is made from the imaginative thoughts of the game’s developer. Throughout its approximately thirty-year lifespan of popularity in homes, (as opposed to arcades) the games and the consoles on which they’re played have advanced drastically in graphical and interactive capability. Out of all the diverse genres of video games, by far the most immersive is the role-playing genre, and

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    TV, and many other smart technologies, we now have instant access to almost any form of media imaginable. By the touch of a button on our phone we can instantly watch our favorite television show, update our social media status, play our favorite games, read the most recent news, listen to music, and even browse the internet. Media is more accessible now than it ever has been in the past. This easy accessibility increases our exposure to media. A recent Nielsen Company audience report stated that

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    Video games are pieces of entertainment but they are also artistic mediums. Final Fantasy is a franchise that is famous for its lures and alternate worlds that also resembles reality. In Resident Evil, the truth is more pronounced despite some twists on its universe. Inthe case of these two cover arts, I was more drawn to the Resident Evil cover

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