Alternate reality game

Sort By:
Page 3 of 50 - About 500 essays
  • Decent Essays

    trust that violent video games should be banned by stating that video games can affect someone in a negative way. A few even claim that the violence within the game can make individuals carry out violent acts. People should come to an understanding that video games take place in an alternate universe, meaning that it's not real. In addition to that, the gamers comprehend that it's just a game and nothing else. However, there are precautions that go with violent video games, for example age requirements

    • 774 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    unique health statistics and movement max statistics, the evaluated parameters when discussing the best team composition. The following table provides the information of health and movement max, for all of the units: leader, scout, barbarian and the alternate barbarian, signified by the * within Table 1. Furthermore, with the knowledge gained from the stats the each unit has, there should be a determining factor on why the tests that provide more scouts as units within the composition, provide better

    • 896 Words
    • 4 Pages
    Decent Essays
  • Better Essays

    Technological advances make it possible for the rendering of alternate realities. People can submerge themselves into a realm of endless possibilities, whether it’s murdering innocent town people in Skyrim and Fable, or neglecting virtual puppies in Nintendo Dogs. Its safe to assume that the fine line between right and wrong is challenged in these modified worlds. In the article, “Fantasy and the Buffered Self,” Jacobs argued that the genre of fantasy allows for the buffered self to cross over just

    • 1051 Words
    • 5 Pages
    Better Essays
  • Best Essays

    Does the famous video game Pac Man influence its players to abuse the use of prescription pills? It may sound ridiculous, but that is how news media specializes in the alteration of false information. By arriving at conclusions without providing accurate research and facts to back it up, news media blames extreme video games for causing violence in our society. They ignore factors such as population, mental health, and home life as they quickly jump to conclusions that violence portrayed through

    • 2025 Words
    • 9 Pages
    • 7 Works Cited
    Best Essays
  • Decent Essays

    concerned with the replacement of literature and the arts with television and cults, his statement echoes the fears of today. I am worried that cell phones, the internet, social media, texting, TV, and video games offer an alternate reality that appeals to those who wish to escape from their own reality. From my own observations, I remember seeing countless students searching Facebook during class, disinterested children at dinner toying away on

    • 505 Words
    • 3 Pages
    Decent Essays
  • Satisfactory Essays

    Persuasive Speech Outline Matt King CMST 220 Video Game Speech 6-12-13 * Attention grabber/introduction - Slaying dragons, defending your planet from alien invasion, or bouncing on the heads of koopas and saving the same princess who gets caught every time? Sound Familiar? If you’re anything like me you have tried all of these. Of course not literally but I’m sure you have all played a video game that has let you do something crazy and exciting you couldn’t normally do. * Can I get

    • 728 Words
    • 3 Pages
    Satisfactory Essays
  • Better Essays

    VR Essay 2. Virtual Reality as Lanier envisioned it has not eventuated, yet the desires he articulated live on. Discuss. To discuss Lanier’s keen views and anticipations regarding Virtual Reality back in the mid 1980s, it would be useful to first cover exactly how far Virtual Reality has progressed up until today. This essay will begin by discussing the history of Virtual Reality and the usage trends. That discussion will then be used to preface a discussion about Lanier’s views that were expressed

    • 2046 Words
    • 9 Pages
    Better Essays
  • Decent Essays

    Moreover, a recurring time motif used to illustrate “Deuteronomy” as the results of hard-work, rather than inspiration, is expressed in the text in the comparison of history to a game of cat’s cradle. In this metaphor, the narrator proposes that, “History should be a […] game for playing,” and, like the strings of the cat’s cradle, by association, the figurative “strings of time” can be “clawed at, chewed at, and rearranged” into new patterns (Winterson 93). This idea of “rearranging,” as the act

    • 334 Words
    • 2 Pages
    Decent Essays
  • Decent Essays

    opportunity to respect an author. In Steve Johnson’s essay, “Games,” he builds authority through the credibility of his background, researching

    • 976 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    mansion called Chicago’s Schweppe Mansion was haunted by two of the house’s owners. The mansion never sold because of the rumors that spread about the haunting. It’s kind've hard to hear the 10 bedroom, 16 bathrooms, 11 fireplaces, a library, family-game room, elevator,

    • 316 Words
    • 2 Pages
    Decent Essays