Colossal Cave Adventure

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    Colossal cave adventure is the great grandfather to all adventure video games created ever. It has the luxury of being the first game to introduce an interactive narrative, while also existing as the first ever digital open world for a player to explore. The first iteration of the game was created back in 1976, which, incidentally, was the same year that Apple was founded. Computer science was still a relatively new thing going on in the world, and the game itself was actually created by a programmer

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    cost though? His men, his ship, himself? Odysseus was put into the category of a hero, one of the many archetypes modern readers use to identify main characters and all other concepts in literature.   All heroes experience the fright and thrill of adventure in

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    During his adventures, Odysseus’ positive and negative traits are revealed, such as confidence, hubris, and secrecy. This demonstrates that in order to achieve one’s goals, one must overcome their negative qualities. During the Cyclops episode, Odysseus exercises his confidence multiple times in order to save his crew, demonstrating that one must be strong and capable to accomplish one’s goals. Odysseus and his men are trapped

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    The Phantom, By Lee Falk

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    paraphernalia is associated time and again with the colossal western

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    Greek mythology and the epic poems written during the Hellenistic period are filled with heroes and their adventures, highlighting the qualities that Greeks perceived as valuable in men. Odysseus, a prime example as the protagonist of The Odyssey, fully embodies the Greek idea of heroism, using his physical skill, as well as his clever mind to overcome seemingly insurmountable obstacles. From escaping the Cyclops’ lair to facing the suitors in Ithaca, Odysseus chooses to use strategy over brute force

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    in literature. Therefore, all heroes experience the fright and thrill of adventure in most of their tales. Homer is the original writer of the Odyssey . The setting for the poem is ancient Greeks, who believed that the gods had controlled almost everything in the universe. Therefore, they named them the Olympian gods. Particular gods interact with the mortals in many Greek stories. Odysseus encounters many gods in his adventure, such as the goddess of wisdom, Athena. Later in this poem, they recall

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    Critical among these themes is man’s relationship with the gods and how this relationship frames his path through life in pursuit of ancient Greek heroic ideals. This report introduces and explains these ideals and then explores how Odysseus’s adventures throughout the Odyssey fit with them. It will be demonstrated that although Odysseus, like all heroes, strives for a good measure of self-determination and independence from the gods, and the varied episodes in which he finds himself have close

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    The Uncle Who Works For Nintendo by Michael Lutz is a fascinating, yet unsettling interactive horror game that takes inspiration from the many choose your adventure and text-based games from the past like Zork and Colossal Cave Adventure. I really enjoyed The Uncle Who Works For Nintendo because it establishes a deeply immersive and emotionally stimulating experience and narrative. However, there are several confusing moments during the game’s storytelling that could be improved to enhance the overall

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    time location is conducted effectively in the two. Differences ‘The Hobbit: An Unexpected Journey’ is a film played in New Zealand in 2012 while the ‘Red Dog’ is a film acted in Australia in 2011. ‘The movie narrates about a journey that involved adventure

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    Allegory Of The Cave

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    How is the virtual reality of the matrix like the Plato’s idea of the forms? The allegory of the cave is not only or even most importantly, a veiled retelling of the Socrates story (Spadoni, 2015). However, Plato uses it to point to, and encourage openness in the reader to, a higher level of reality, the Forms (Eckstein & Plato, 2013. We are all prisoners as we regularly mistakenly suppose that the reality in which we live is the highest and truest reality (Stevenson, Haberman, & Stevenson, 2014)

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