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    Movies like Star Trek may make space exploration look easy, but it is no walk in the park. Space projects take years of planning and development. Part of the reason why it takes such an extensive period of time is because scientists have to come up with a spacecraft capable of sustaining human life, develop spacesuits that can support human life, and gather nutritious food and medicine for the journey. Obviously, scientists must consider a multitude of variables before sending someone into space

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    I was made who I am by Video Games, My Father and Mother. When I was a lot younger my father bought me my first gaming console. It was a PlayStation One by Sony Entertainment. I remember playing an abundance of different games, I mostly played Tekken games and early games in the Ace Combat series. I had neighbors that came over to my house to play on it. I used to think they were my friends, but in reality they were at a minimum 3 years older than me and only used me to play my games. I didn’t, and

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    Sony is a brand that beliefs in creating things which captures consumers’ imaginations and enhancing their lives in the process. Their products such as the PlayStation aim to stimulate people’s senses and refresh their spirits. The Sony PlayStation delivers a message that it helps players achieve their dreams and attain fulfilment in their lives. This message is depicted in the commercial using peripheral cues that appeal to our inner fears, and it can be seen through the following frameworks. Three

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    Through the course of the Second World War, Germany partook in numerous courses of research and development of weapons systems and platforms that were believed that they could help win the war more quickly and later hopefully turn the tide of the war. Of these the more ambitious and advanced attempts without doubt were the projects dubbed as Germany’s Wunderwaffen, or “Wonder Weapons”, by the nation’s Propaganda network. Several of these projects proved instrumental to advancement of many people

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    In contemporary Japanese cinema, a common theme that is portrayed is that of the failing family. Films with this theme show families that do not fit the ideal family image and are instead riddled with issues and problems that conflict that prevent the families from being whole and can lead to the separation and breakage of them. One film that has aspects of the failing family theme is Ringu (1998) directed by Hideo Nakata; a film about a tape that curses and kills the viewer in seven days after watching

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    16 bit processors. The year 1989 saw the leap from 8-bit to 16-bit consoles with NEC’s TurboGrafx-16 and Sega’s Genesis 16, both of which featured six-channel stereo sound. The 16-bit processing chip offered by Sega could process two times as much data per cycle as the earlier 8-bit processors. Additionally, it included an 8-bit processor solely for sound. Combined, this resulted in a clearer, fuller sound; larger, more detailed games; better developed characters; complex graphics; and faster action

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    the few that have the opportunity to play Division 1 football are eligible to receive these full athletic scholarships also known as “full rides”. Division 2 is an assortment of more than 300 NCAA colleges and universities that provide thousands of student-athletes the opportunity to compete at a high level of scholarship athletics. Some Division 2 schools also give their athletes full scholarships but these cases are rare, instead, they give partial athletic scholarships to help lighten the load. Athletes

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    opening of the mitochondrial permeability transition (MPT) pore which is controlled by members of the Bcl-2 family proteins. This large family of proteins is defined by the presence of conserved Bcl-2 homology domains (BH1 to BH4). Up to 30 Bcl-2 family genes have been identified in mammals, which have either pro-apoptotic or anti-apoptotic functions. Some of the anti-apoptotic members include Bcl-2 itself, Bcl-XL, Bcl-w, BAG and Mcl-1 which possess all domains of BH1 to BH4. The pro-apoptotic family

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    had spare time. Sometimes whole days (2-7 hours) would be spent just making things. I would either go online and look up how to make something, or I would wing it and do it with no guidelines. I think I loved doing this so much because I hate being bored. The sounds of cutting and sanding, the smells of sawdust, the feel of polished wood, and the image of the finished project looming in your mind are all things I’ve come to love. One day I got this game, Portal 2. I played it a bunch, then decided to

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    Perfection is impossible. Making mistakes is a part of our daily lives. Do we make those mistakes on purpose? Are our decisions based solely on how the benefits outweigh the cost? This is called “the art of measurement”. Socrates came up with this idea that we base all our decisions on pain and pleasure. Basically, if the benefits outweigh the cost then we tend to lean towards that decision. For example, a thief steals an expensive watch without anyone noticing, then he sells it for a huge price

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