Entertainment Software Rating Board

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    The Entertainment Software Rating Board: Unregulated Censorship of Violence While some people work hard on keeping their children safe from violence on TV or online, it is becoming common knowledge that every child will be subjected to at least one form of violence while growing up. (Ciaran Connolly, 2014) The Entertainment Software Rating Board (ESRB) is a self-governing entity, established by the Entertainment Software Association (ESA) in 1994, which is responsible for implementing and enforcing

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    Video Games and Violence

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    people react emotionally to these games. These video games have ratings made officially by the Entertainment Software Rating Board or ESRB for short. Video game ratings go in a specific order ranging from Rated-EC which means Early Childhood to Rated RP which means Rating Pending. There are also more ratings in this guide such as Rated-E for Everyone and Rated-T for Teens ages 13 and older (“ESRB Ratings Guide”).These video game ratings help the person who is purchasing these games by showing what

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    Violent Video Games

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    Since the first iteration of the Nintendo game console, video games have become integral part of our entertainment experience. In the last 20 years the improvements in video technology has only bolstered the appeal of video games, making them one of the top forms of entertainment for all ages and genders. The amount of people playing video games continues to rise at an alarming rate. Video games are a great way to alleviate stress, they allow you to relax, escape from reality and just decompress

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    It 's More Than A Game

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    Caleb Carrothers English October 26, 2015 It’s More Than a Game A young man who had grown up in the horrors of Burundi’s civil war, had been warned of the dangers that exist in America. As he sat in his dorm room, all he could hear were constant gunshots, he looked outside but there was nothing to be found. He did whatever he could to block out the sounds of gunshots because it “brought back images from his home village in Burundi” (Irankunda). At dinnertime, his next-door neighbor explained that

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    Against Videogame Violence While the movie industry has powerful rating boards such as the Motion Picture Association of America (MPAA) that regulate and censor an offensive product, the video game industry does not have a respectable, official rating board. Instead, the videogame industry has the Entertainment Software Rating Board (ESRB), which is a non-profit, self-regulatory body that was created in 1994 by the Entertainment Software Association. The ESRB esteems itself as the vanguard of providing

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    depressed teen lashes out with a handgun…” Americans serve witness in recent decades to this scary yet familiar occurrence. The cause of this familiar scene is minors suffering from social disorders and aggression. The major focus of blame is the entertainment industry including television, movies, books, and recently video games. The state of California decided to address the concern of video game violence by passing a law banning minors from purchasing games that are considered “violent”. However

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    fickle: whether or not the descriptions for violent video games should be more thorough and if parents or adults should be able to purchase violent video games for minors. There should be more descriptive ratings and adults should not be allowed to buy video games for minors, because the ratings and descriptions now are not very thorough, and minors can still get access even though regulations have been put in place. Violence and other inappropriate material has been a pinnacle of popular video games

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    The result is that limitations and barriers are placed to tone down accessibility to these games, the limitations being the Entertainment Software Rating Board (ESRB) rating system. The ratings are listed here “E” (rated for everyone), “E10+” (for everyone 10 years and older), “T” (appropriate for teens), “M” (mature), and “AO” (adults only). With the assistance of these ratings and barriers, parents are finding

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    Age ratings of video games are used in the United States to examine inappropriate content from those considered “too young” to view it. There are many details of a video games content is taken into a consideration when rating it. Such as levels of violence, occurrence of vulgar/perlative, and fleshly images and situations. The Entertainment Software Rating Board (ESRB) is a self -regulatory organization that assigns age, content ratings, enforces industry-adopted advertising guidelines and ensures

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    Are Video Games to Blame for Violence? An entertainment that has been around for years now, and progresses technologically is becoming the blame for real life criminal acts in youth. Every year video games advance to becoming more realistics in all of their aspects. It is said that the fictional acts in video games are causing real life criminal actions, and in result the media is posting blame to them. Video games are one of the most argumentative cause to criminal acts or aggressive acts in youth

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