Game Developers Conference

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  • Developers Conference Essay

    794 Words  | 4 Pages

    The Game Developers Conference is held every year in San Francisco, with its dates being set for March 19th to the 23rd of 2018. This conference is the largest and most important conference for those in the Gaming Industry, and also it is known for its exceedingly high pass prices. The GDC was first held in April of 1988, about 29 years ago. This first meeting consisted of 25 people in one room discussing the future of computer gaming and learning from each other. Each year after the first, the attendance

  • Internal and External Pursuasive Communication Essay

    1716 Words  | 7 Pages

    may even be able to offer applicable feedback. Persuasive Memo to Internal Stakeholder: Employees To: Best Games

  • Computer Science And Medicine Or Art Science

    1225 Words  | 5 Pages

    mechanics. It’s refreshing to hear about a woman changing the standards so drastically in a male-oriented industry like that of gaming because from my experiences girls who play video games are considered doing it for attention or the male approval rather than the idea that we generally enjoy just playing the game. Knowing that some of the designs that transformed the way gaming is now ran was due to her incredible ability, gave me a lot of hope and ambition to strive to be able to do half of what

  • Corporate Responsibility Essay - Activision Blizzard

    1812 Words  | 8 Pages

    Blizzard is an industry leader for producing and designing video games. They have annual revenues of 4 billion, annual income of 2.2 billion and total assets of 5.5 billion. Activision, as they are commonly known, have great customer support and even better technical support, despite having to deal with one of the most impatient and finicky customer bases, the gamer. So how do they stack up in social responsibility? As a video game company Activision does not have the usual responsibilities that

  • Videogames Don't Have a Negative Effect on Kids Essay example

    1229 Words  | 5 Pages

    many people overlook is video games, a national past time in almost every home. It is clear that they can cause changes in children, but are the changes good or bad? Do video games have a negative effect on kids? Personally, I felt there was nothing wrong with video games. I play them for fourteen hours or more a week, and I’ve been doing “fine” in life. I made it to a fine college, I learned unique words when I was young, and I even won prizes in some video game contests. I still have that Star

  • Is Sexism A Big Problem?

    1655 Words  | 7 Pages

    the middle of a really intense, stressful, and energetic game where it 's you against four other people. You are all alone and struggling to survive and as you 're getting shot at all you hear is some ignorant teenage boy from the other team say “you won 't win... get back into the kitchen and make me a sandwich.” Now I know you might be wondering where this is heading, but this is one of the few examples that women, when playing video games, have to deal with. What many do not realize, is how sexist

  • Video Games Come to Life

    765 Words  | 3 Pages

    My heart hammered in my chest as I raced out of the doorway just ahead of another explosion. Fragments from the blast sent pinpricks of searing pain shooting through my nervous system and gave me a new spurt of energy. Screaming like a madman, I sped across the courtyard and then scrambled over a low wall, falling into what I hoped was some sort of temporary refuge. The constant string of explosions abated, so I attempted to collect myself and take stock of my situation. My injuries weren't all that

  • Advantages Of Crowdfunding

    1793 Words  | 8 Pages

    Crowdfunding and the gaming industry The video games have been marked with a considerable advancement since its first introduction in 1970s. Emergence of the modern technology and social networks has enabled games to expand and explore new means and forms of its application ( ). The crowdfunding has gained a lot of popularity over the years, especially in the gaming community. Not only is the industry perceived as one of the most innovative and forward-looking

  • Electronic Arts : A Leading Global Interactive Entertainment Software Company Essay

    1774 Words  | 8 Pages

    commonly known as EA, delivers video games, content and online services for internet-connected consoles, personal computers, mobile phones and tablets. In the 1990s, video game consoles gained sophisticated three-dimensional graphics. During this time consoles emerged such as Sony’s PlayStation and Nintendo’s N64. These consoles featured 3D graphics, which allowed developers to produce with more creative freedom. Over 155 million Americans currently play video games with 67% of the total usage coming

  • Violent Video Games: Society’s New Scapegoat Essays

    1248 Words  | 5 Pages

    Do modern video games contribute to the increasing level of violence that we see around us? Can we really attribute the shootings and bombings we see on the news to the increased violence and realism of video games? Every day, people are exposed to violence through the TV shows and movies they watch, the video games they play, and national media networks who bombard us with graphic information portraying violent and hard-hitting global events. To top it all off, the media frequently loves to make