Indian Gaming Regulatory Act

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    Indian gaming can either be casinos, bingo halls, as well as gambling operations. Gambling is an element of many traditional Indian cultures. The Indian Gaming Regulatory Act categorizes Indian gaming into three classes, which are I, II, and III. Each gives different regulations. The act has impacted and caused much controversy among reservations. The Indian Gaming Regulatory Act was passed in 1988 by Congress. Indian gaming was a concern in the states. Congress established a system to enable and

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    California vs. Cabazon, the passing of the Indian Gaming Regulatory Act of 1988 has made gaming a significant part of tribal economic development. Gaming has brought about economic self-determination for Native Americans for the first time in over two hundred years (Neath, 1995). Over two hundred of the United States’ 544 federally recognized tribes have established gaming on tribal lands (Neath, 1995). However, along with the economic profits, Indian gaming has brought many Native Americans back to

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    the Indian Gaming Regulatory Act. This federal law was established and signed into law by President Ronald Regan on October 17th, 1988. It is an act to regulate gaming on federal lands thereby giving the U.S. Department of Justice the authority to prosecute offenses related to Indian gaming. It was enacted in the hopes that it would serve to regulate Indian gaming and encourage economic growth and revenue generation for the tribes. It would also serve as a means to protect the Indian gaming industry

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    The Indian Gaming Regulatory Act was passed by the United States on October 17, 1988, to manage gaming on tribal lands. It provided the main framework by providing a legislative basis for operation of Indian gaming. It protected the right to game which encourages increases in revenue and economic development within tribes. It also ensured that the games were fair and honest. This law established the National Indian Gaming Commission, which is a independent federal regulatory agency within the Department

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    Pequots have experienced has occurred due to the signing of the Indian Gaming Regulatory Act (IGRA) on October 17, 1988. This act permitted class III gaming establishments by American Indian Tribes. The Act stated that Tribal governments were the primary regulators on Indian Gaming but that the Tribes were required to negotiate with their specific states to conduct a Class III gambling establishment. This is called the state regulatory layer to state-tribal compact agreements. After the IGRA was passed

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    different questions about commerce. Two articles that discuss about this topic as well are: • Business and Constitutional Originalism in the Roberts Court, Amar, Vikram Davi. • The Paving Principle of Good Intentions? Calls for Reform of the Indian Gaming Regulatory Act and the Private Game Theory Equilibrium Opposing Them, by Kuzenski, John C. The first one focuses on “the limits the Constitution has been held to place on punitive damages and on state commercial regulation that runs afoul of the so-called

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    Indian Gaming Benefits

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    There are many ways Indian Gaming effects local and regional economies. It can be argued that it has been very beneficial. It can also be argued that it has been a detriment. Since 1988, when the Indian Gaming Regulatory Act was passed, it has been providing a means of income for the tribes that participate. Indian gaming is beneficial to tribes and surrounding communities because it creates economic stability for the tribes, provides well-paying jobs, and economic benefits for surrounding communities

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    granting a license for a proposed non-Indian casino in the Bridgeport area. In the fiscal year 2002, payments to the state are estimated in excess of $350 million” (Evans, 10). At 25%, that means that the casino has generated 1.4 billion in revenue; on slots alone. That’s a lot of money to be poured back into the community, as the casino regularly sponsors local activities in the community. According to the Indigenous Policy Journal, “In 2006, Indian gaming generated net revenues exceeding $25 billion

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    in the Indian reservations. The proposition was ruled to be unconstitutional. Now the Indians are rebutting the fact that they are sovereign and the ballot was passed. Under existing law, Indian tribes operate as semi-sovereign nations, and are liable under federal law only. Recently, the long-standing political and legal tension between the Indians and the government, which has characterized the relationship since colonization, has entered into the debate over tribal gaming. Indian gaming is not

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    The Indian Gaming Regulatory Act was passed in 1988 by Ronald Regan (Davis 4.3.). This act was shaping for compromise between US federal government and Indian tribes. Also, Indian tribes hope to be able to protect their own sovereignty, and the US government was tended to regard gaming under their control. According to the “Casino Roots” by Jessica R. Cattelino mentioned, “it is a powerful image, yet one that renders gaming resources external to indigenous economic and political action. Similarly

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