Abstract Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. (1992) was a court case which revolved around whether the software altering a copyright protected game contributes to copyright infringement from the fair use and creation of derivative work perspectives. Nintendo of America, Inc. (later in this paper referred to as Nintendo) primarily markets and sells home video games hardware systems along with compatible video game cartridges. On the other hand, Lewis Galoob Toys, Inc. (later in this
Discussion on court rulings: Fair use perspective The district court concluded that Galoob is not liable for copyright infringement under U.S. Code § 107, a fair use defense against direct infringement claim of Nintendo’s copyrighted works. In determining fair use factors, the court has greatly relied on the supreme court ruling in the court case Sony v. Universal City Studios. (1984) in the context of contributory infringement. The doctrine of fair use states that “any individual may reproduce
VIEW Strategic Human Resource Management Taken from: Strategic Human Resource Management, Second Edition by Charles R. Greer Copyright © 2001, 1995 by Prentice-Hall, Inc. A Pearson Education Company Upper Saddle River, New Jersey 07458 Compilation Copyright © 2003 by Pearson Custom Publishing All rights reserved. This copyright covers material written expressly for this volume by the editor/s as well as the compilation itself. It does not cover the individual selections herein that