the stories in these games are so loosely tied together. The only continuous things are the characters and the settings and even those may end up completely different in the later iterations, which is true for franchises like Final Fantasy and Shin Megami
(ost), which are classified as music for video game, and is the game director for the Japanese video game company Atlus for 21 years. Atlus, established on April 7, 1986 in Tokyo, is known for producing video game franchises including the Shin Megami Tensei series and Persona series, toward the game genre Japanese role-playing games. The Persona franchise have been selling well in Japan and globally (See Figure 1 and Figure 2). Persona is also very popular to teenagers both domestically and globally
But what about media, can it be an influence on an artist consciously or subconsciously? That too is a main contributor to an artist’s work and how the work is presented. We have so many things to pull from in art and the media that it makes everything we create as a sort of dive into our subconscious. One music group, Steam Powered Giraffe, is a great example on how the media can influence one’s image. Many things and artists influence the group; for example, one of the band members, Isabella “Bunny”
Video games are popular electronic games that people are able to manipulate images on the screen using a computer platform and are wildly fun to play everywhere in the world. It started simply out as a black-white TV projector 2D image game for free-time to a complex high-definition colored 3D-images world-wide popular phenomenon popularity with people of all ages, especially children and adults, around the world. However, there have been research about the negative impact of playing video games