New media art

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    Pop culture and art have always intertwined, as art often reflect the culture and time of that period. Now in this tech savvy culture of the 21st century, artists are trying to explain this weird new era of technology seeping into our everyday lives, through video art and screen based media. There is no doubt that the Internet has transformed our everyday lives, with useful apps, online banking and social media, the world is not the same as it was 10 years ago. Future generations, wont even remember

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    Crowdsourced Documentation New media art with its intrinsic characteristics (instability and variability)[1] poses complex challenges in documentation, this observation is not new, and initiatives such as DOCAM[2] and Variable Media Network[3] have provided methods and tools to properly document media artworks. Nevertheless, the social phenomena of crowdsourcing and crowdfunding, presents new challenges for established documentation methods and standards. This essay aims to address this subject

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    numerous different styles of art from traditional art to new media art. Traditional genres of art such as painting, drawing and ceramics create pieces of work that are done by hand. Unlike traditional art, new media art has pieces of work created by digital machines and other technological devices. In addition, digital media art can be in a form of a video, sculpture, installation art ,photography, robotics, audio and many other formulations. In the reading ”New Media Art - Introduction” written by

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    Crowdsourced Documentation New media art with its intrinsic characteristics (instability and variability)[1] poses complex challenges in documentation, this observation is not new, and initiatives such as the DOCAM [2] (Documentation and Conservation of Media Arts Heritage) and Variable Media Network[3] have provided methods and tools to properly document media artworks. Nevertheless, the social phenomena of crowdsourcing and crowdfunding, presents new challenges for the established documentation

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    Nowadays, more often than not, we tend to loosely define New Media as Digital Media, primarily because these media’s internet-dependency. However, the origins of new media art can be traced to the moving photographic inventions of the late 19th century such as the zoetrope (1834), the praxinoscope (1877) and Eadweard Muybridge's zoopraxiscope (1879). From the 1920s through the 1950s, various forms of kinetic and light art, from Thomas Wilfred's 'Lumia' (1919) and 'Clavilux' light organs to Jean Tinguely's

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    The article is an analysis of the state of the new media art. The new media uses digital communication to express its artwork and Muir (2002) choses certain works as illustrative examples of their format. Their spectrum was so-called old, middle-aged and modern digital art that spanned the 19th century to the present moment. Their first example was June Paik's "magnet TV" 91965). Paik integrated music, video,a nd sculptural forms of objects in order to convey modern relationship to TV. Intending

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    Digital Art Essay

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    Digital art is a general term for a range of works by the artists who use digital technologies as a major part of the processes of creation and representation (Paul, 2006). Specifically, digital technology refers to the application of computers as media and partners for the artists in creating art works. However, digital industry is often a vague term and does not clearly define the final form of the art work. In his book called Art of The Digital Age, Wands (2006) has classified digital art works

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    Introduction Digital art started around 1952 in US when Ben F. Laposky produced Oscillon Number Four. Artist always eager to produce something that beyond limitation of technology and mostly, artist at that time is computer programmer because no graphic software was available at that time. Herbert W. Franke, John Withney Sr. and Ben F. Laposky are one of the pioneers in digital art. Ben Laposky has created first graphic image generated by an analog machine. A mathematician and artist from Iowa

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    dominant creative strategy in contemporary art and design, particularly fortified by Postmodernity. Martino Gamper, sister duo Soda_Jerk and Glenn Brown are significant artists in this ‘remix culture’ that redefine the way the world is perceived through the reproduction and recyclability of their works and the works of others. Remix culture, or ‘read-write culture’ , lets people generate “art as readily as they consume it” . In Lawrence Lessig’s book Remix: Making Art and Commerce Thrive in the Hybrid Economy

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    society, technology and art go hand in hand. Art has been around for a long time but technology such as computers are still very new. These two mediums have comingled and now evolve and effect the other. Art has changed to reflect the vast improvements technology has contributed to communication and the ability to create using digital space. Technology has also changed with artist pushing the boundaries of what is technical possible in the digital realm. Much of today’s art is created and presented

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