New media art

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    Through out his impressive career, Ron Austin has gained the technical proficiency and knowledge that comes with working in an intense industry such as Hollywood. Ron Austin truly shows his skill in A New Light: Spirituality and the Media Arts. According to him, there are three principals that are the “spiritual foundation for creative work” (pg. 1) and they are the following: 1. Being in the Present Moment- This principle “leads us to understand we are inattentive,” however, there are various approaches

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    'The Hidden Dimension II ' by Choo (2013) Figure 1. 'The Hidden Dimension II ' (2013) by Sarah Choo Jing Introduction Born in year 1990, Sarah Choo Jing who is a Singaporean is currently a student pursuing her Masters of Fine Arts in Fine Art Media at the University College London (Choo, 2014). She is a Multidisciplinary Fine Artist who has won the 3rd edition Julia Margaret Cameron Award during her participation at The Worldwide Photography Gala Awards in 2012 and was awarded with the Kwek Leng

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    Digital art is a discipline that brings together all artistic works created with or involving digital media. This paper aims at addressing the various areas of research associated with the ideas of digital art, starting from the history, through its various dimensions and demonstrations, working and functionalities of computer, significant work in the area and ending with the emergence of various ideas that surrounds this developing discipline. The history of digital art, which can be more broadly

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    (Koblin and Kawashima 2007) The producers and viewers of the work are carefully tracked on the website, even if they do not buy the work – average times spent and the location of visitors from Egypt to the Philippines are logged. (Graham, 2014) New media artworks that are ‘installed’ only online, and are ‘site-specific’ to the World Wide Web, must be considered carefully for interactive behaviours, but as the Internet is inherently interactive, net artists are well used to this. www_hack (2010) by

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    New York 's Jewish Museum

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    (I’m Yours) took place at New York’s Jewish Museum, as its first ever exhibition made possible by digital crowdfunding campaign via Kickstarter. With a total $31,018 pledged, 340 backers helped forty-two international and intergenerational artists create 400,000+ artworks to be given away during this unconventional exhibition, visitors are encouraged to participate, touch, and even take the artworks on view home with them. Crowdfunding has become commonplace in the art world, but the Jewish Museum

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    New York 's Jewish Museum

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    (I’m Yours) took place at New York’s Jewish Museum, as its first ever exhibition made possible by the digital crowdfunding campaign via Kickstarter. With a total $31,018 pledged, 340 backers helped forty-two international and intergenerational artists create 400,000+ artworks to be given away during this unconventional exhibition, visitors are encouraged to participate, touch, and even take the artworks on view home with them. Crowdfunding has become commonplace in the art world, but the Jewish Museum

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    Community Digital Art

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    the world work with a canvas, on paper, and many other ways of drawing, even since computers and technology became mainstream artist have also started using the digital world as their canvas. I started digital art when I first started on the computer and I’ve been hooked ever since. Digital art is a great way of drawing without making a mess on your desk, it’s all accomplished in files and programs on your computer. In the beginning there wasn’t really any programs that allowed you to freely draw what

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    Research conducted over the past decade has shown the important role new media plays in contemporary society. While many of us engage with new media in our daily lives, the ideals behind archiving, curating, and exhibiting it are still difficult to approach. As more types of new media and digital media are created, we struggle as interior designers to understand how to represent these works spatially. The proposition of a museum for new media will be outlined by assessing a variety of emerging topics. Investigation

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    Old media like broadcasting, print, and film created a consumer culture in the public. Participants would consume the media they could find, and that was the extent of their engagement with a piece of media. But during the digital age, participatory culture has exploded. Participatory culture is a concept coined by Henry Jenkins where consumers take part in both the consumption and the production of media. The advent of computers facilitates a low barrier of entry for creation of digital media and

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    information and communication technologies and the present media background. The characterizations of media culture are then explored from the insight of new generation, and the relations between them and ICT are investigated. The dominant educational logic with regard to ICT is outlined, and different forms of the digital divide are presented. Some global aspects of ICT use among new generation are reviewed, using both primary and secondary sources. New forms of modern generation socialization brought about

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