Nintendo DSi

Sort By:
Page 8 of 32 - About 314 essays
  • Decent Essays

    Blue Ocean Strategy

    • 789 Words
    • 4 Pages

    STRATEGIC MANAGEMENT ASSIGNMENT # 5 BLUE OCEAN STRATEGY October 24, 2014 Case Study Question 1 Critically analyze the case. Solution 1 In this case study, the author has discussed different methods and strategies which global firms are adapting to achieve success and to grow exponentially in their relevant industries. This article has focused on two strategies, Red Ocean and Blue Ocean particularly. These strategies are used to define the environment a firm is operating in and to

    • 789 Words
    • 4 Pages
    Decent Essays
  • Better Essays

    COMPANY NAME: Nintendo Co., Ltd. INDUSTRY: Technology and Communication COMPANY WEBSITE: www.nintendo.com COMPANY BACKGROUND: Founded in the year 1889 by Fusajiro Yamauchi is Japan’s Nintendo Playing Card Co., Ltd, now popularly known as Nintendo Co. Ltd. with Satoru Iwata as the Company’s CEO. The name change was done in the year 1963. As of year ending 30th June 2010, the gross income of the Company was $11.98 billion and the net income figure was $1.01 billion. This case study is mainly on the

    • 1827 Words
    • 8 Pages
    Better Essays
  • Better Essays

    Game Over: Effects of Video Game Use Clint Glover Professor Robert J. Dougherty LSTD 4953-Study in Depth 12/14/2015 I certify that I have read A Student 's Guide to Academic Integrity at the University of Oklahoma, and this paper is an original paper composed by me for this course. Except where properly cited and attributed, it has not been copied or closely reworded from any other source and has not been submitted as a whole, or in part, for credit in any other course at OU or any other educational

    • 1294 Words
    • 6 Pages
    Better Essays
  • Better Essays

    An Atmosphere Unknown This is the future of the video game industry. Imagine looking through the eyes of your favorite video game character but in reality, you are actual sitting on the couch. Look to the left and you see R2-D2 trying to communicate to you. To the right, you have rebel fighters shooting at storm troopers that are attacking your home planet. Virtual reality lets you do all of this from the comfort of your home. However, Augmented reality lets you do this as well, but it is less virtual

    • 791 Words
    • 4 Pages
    Better Essays
  • Good Essays

    As a video game and computer game lover, the thought that negative effects ever being present in these enjoyable past time devices never crossed my mind. Over this past summer I was able to spend countless hours improving my skills on different games. I of course made multiple visits to video game stores such as Game Stop and Game Crazy. As I entered one these stores to purchase a new game, I noticed two boys, probably about eight or nine years of age, were playing one of the latest war games on

    • 1288 Words
    • 6 Pages
    Good Essays
  • Decent Essays

    Pokemon Sun Vs Moon

    • 360 Words
    • 2 Pages

    success of Pokemon Go, Nintendo has lined up Pokemon Sun and Moon. Is it better than Pokemon Go? Many people don’t think so. Pokemon Go may share basic characteristics with Pokemon Sun and Moon, but there is no comparison when it comes to gameplay. Sure, you still need to catch Pokemon, train and evolve them into powerful forms, fight other trainers, and challenge other Pokemon gyms, but that's where the similarities end. Pokemon Sun and Moon will be released in Nintendo 3DS, which means people

    • 360 Words
    • 2 Pages
    Decent Essays
  • Decent Essays

    Nba Jam History

    • 637 Words
    • 3 Pages

    The current generation of gamers have no idea what they missed back in the 1980's and 1990's. Some people won't agree, but video games nowadays are not as good as they used to be. If you haven't played these ten games yet, and I don't know why you haven't, then you need to now. 10. NBA JAM Is there anything better than jumping from the 3-point line and dunking the ball? NBA Jam was a video game for the SNES that gave gamers an unbelievable experience while playing basketball. Nobody can ever forget

    • 637 Words
    • 3 Pages
    Decent Essays
  • Better Essays

    lives? The makers of Nintendo made this possible through the game of “Super Mario Bros”. In the late 1980s and through the 1990s, Nintendo was a major contender for taking over the technological age. As one of the biggest gaming console makers, Nintendo has supplied children all over the world with the opportunity to escape into a world other than their own, without them having to leave the comfort of their own home. I chose this book because I was one of those children and Nintendo has always been a

    • 1188 Words
    • 5 Pages
    Better Essays
  • Decent Essays

    Life During The 1980s

    • 550 Words
    • 3 Pages

    The things you use everyday like personal computers, phones, and video games, were most likely created in the 1980s. During the 1980s, the technology of the time was affected by the start of the computer age and the release of the popular arcade game, Pac-Man, and many more events. These events were important during the 80s, and they are still important to this day. The start of the computer age changed many things, however, they were good changes. In the early 80s, people in offices or working

    • 550 Words
    • 3 Pages
    Decent Essays
  • Decent Essays

    Armor Critical Essay

    • 526 Words
    • 3 Pages

    Compared to other mainstream titles, Armor Critical is a hidden gem. It is a completely free game that enjoys a relatively sizeable player base. Originally called A.R.C, which stands for Attack, Retrieve, Capture, and Spark, it is a top-down multiplayer shooter wherein players are tasked to control a saucer-like vehicle around a map and are tasked to do a variety of tasks, depending on the game mode. It can be downloaded or played via your browser, but the question is, would it be worth spending

    • 526 Words
    • 3 Pages
    Decent Essays