Online Gaming Essay

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    engage with video games in reasonable amount. One main concern of parents is that their child would become an addict, and would not be able to perform as a healthy successful individual in the society when they grow up. Indeed, intense and prolong gaming will lead to addiction, which can decrease a person’s productivity, and, disturbing the daily routine, meaning they would stay up all night. However, to be called as an addict one has to show characteristics of addiction, which is a factor of personal

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    engaged with the 'game '. Although the word 'game ' has been used here, this does not imply that it is merely for computer games. Growing trends are seeing the gamification of areas such as business, education and even goverment. This sees popular gaming techniques applied to everyday goals within these areas. Everyday examples may include leaderboards for employees and loyalty cards for customers. For the developer it is a way to get players to be loyal to their games and to increase profits, and

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    entertainment molded me into the writer I am today. In my ignorance I didn't think it possible that a person could use gaming much in the same way I used to books, and I wrote it off as an expensive waste of time. More and more though, articles about female gamers infiltrated story lines in my social media, to the point that I could no longer ignore. I read Latoya Peterson's "Girls in Gaming: A Story Worth Telling" where she described video games as a " defining medium of our time", worthy of taking their

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    Online gaming is a fast growing past time. Many of the people who already played offline video games are moving to playing games online with their friends and family instead of in the same room. Part of the reason for this change in video game playing is the distance between each other, and the times people are available. Because of this new platform for gamers to use, there are changes in communication. My question is, how do the relationships outside of an online game effect the interactions of

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    Gabrielle Toledano Essay

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    Gaming as an industry has been evolving over the past few years to be more inclusive. Prior to this shift, the industry has been riddled with discrimination against many different individuals based on sex, gender, and race. While this still occurs today we have many companies and leaders making a push to diversify and include all the members of the gaming community. Gabrielle Toledano is the chief talent officer at EA, also know at Electronic Arts, and she is one of the many leaders pushing for

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    Mapping the Issue Essay

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    Jonathan Lee Eng 1302 8 March 2012 Thomas Tutt What Makes a Community Worth Gaming for Dear friends and students of UTA, I humbly come to you with a simple argument, one that is close to my heart. Though it may sound trivial, the argument has been raging on for three decades, and has grown to a nation wide debate. The question: is there such thing as a gaming community? Again, the question may sound inconsequential, but consider this fellow Mavericks, what makes a community? Is it just a

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    Clans In Call Of Duty

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    eight-to-ten players, but now they have full rosters of up to twenty players that are getting paid to play Call of Duty. COD has become so popular, that ESPN (Entertainment and Sports Programming Network) broadcasts the most popular MLG (Major League Gaming) tournaments. One of the most famous clans in Call of Duty

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    What Are The Stereotypes Of Gamers?

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    with “geek” in many people’s minds. They see gaming as a device that absorbs the majority of the time of the user, leaving them as mindless empty, pale husks with no ambitions other than beating that next boss or shooting the enemy in the face. However, few gamers waste their life away. On the contrary, many of these so-called geeks tend to be more social than the average person, and farther down the technological curve than most. For the truth is that gaming is a rather useful and beneficial hobby.

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    Many individuals grow up dreaming of becoming a collegiate or professional athlete. However, no one achieves either level by chance. It takes talent, a desire to achieve greatness, and a willingness to compete against other talented individuals to prove oneself in the world of sports. The growth of eSports has created a new way in which to become a collegiate or professional athlete. The term athlete, however, is filled with stereotypes. Many deem athletes as those trained or skilled in sports, games

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    You are a normal person. You have a job and a house and friends. However, you truly love to play video games and you are a huge “nerd” in general. However, you do not ever think about telling your friends and coworkers that because you already know how people react to “gamers” or “nerds” or “geeks”. You are terrified that people will insult you and call you childish, idiotic or even stupid. You know this since you were stereotyped before of being a childish/idiotic “nerd” or “geek” or “gamer”

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