Role-playing games

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    The main focus of the present study will be to observe the effects of a role playing game on the anxiety and confidence levels among college sophomores enrolled in the CUNY institutional system. Specifically, this study will observe the effect of World of Warcraft on students’ perceived levels of anxiety and confidence. 200 CUNY sophomores enrolled in a Calculus II course will be measured by the Generalized Anxiety Disorder Scale 7 at weeks 1, 7, and 13 and by the Self Confidence Inventory at

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    Without a doubt, violent role-playing games are perilous to teens because they are forced to use violent terms and graphic images. The role-playing game Killer makes students use violent terms to win and find new ways to violently win. One student asked a “judge”, the evaluator of this game, if he could take his gun, “anywhere near an E1 A1 counter.” (Martin). Students are questioning whether they are allowed to take their water guns out. These students are forced to use these terms. Whenever a student

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    For many people in America, violent role-playing games are fun for them and nothing is wrong with them. When kids play these Violent Role-Playing games they have many things they can get them involved in making maps, strategies, and many more that can help you in school and in life. If there are bad things that can happen like the kids sleeping vans, and staying up too late, but there are more good things then bad things because if you look more into this game you can find a lot of good things.

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    Kids all across America play role playing games that involve shooting each other with water guns which sounds harmless and innocent but some people think different. A select hand of people think that kids and teenagers playing role playing games are violent and could lead the kids into a troubled future, but they really are just harmless. The reasons for why role playing games like senior assassin are harless are that it isn’t real killing, it doesn’t involve real guns, no one gets hurt, and that

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    Role-playing Game I. Ethical Scenarios a. Scenario one Eric and Philemon are two close friends who live together in harmony. Eric is a public relations professional who works with MTN, a giant and popular telecommunication company, to build a strong relationship between MTN and its clients. On the other hand, Philemon also gets a new job in Tigo, which is a new telecommunication company that is considered to be the greatest competitor of MTN. Because TIGO wants to win over MTN and attracts MTN’s

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    Assassin: Game Analysis

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    is established, sometimes the comeback of the commitment don’t become visible until an obstacle gradually strikes the mind. The game “Assassin” indicates this statement well, because when the participants are too committed to the game, they sometimes blank out on the about the aftermath of their decisions and the presence of consequences. It’s a prevalent and viral game being taken up by many students nationwide, and it was initially designed for students to have a vivid imagination by strategically

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    Tabletop games; A Possible Means of Therapy This paper was important for me to research and write because I have several disabling mental health conditions. I see many of the games mentioned later as therapeutic and I find that my mental health becomes more stable after playing tabletop games in a social setting. This is odd as my mental health prevents me from being social in many instants. The importance of mental health and ways to treat them are becoming a concern, and I wanted to find out if

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    Games are an essential part of all cultures throughout the world and are one of the oldest form of human interaction. It has been around human being since 3000 BC by the discovery of the oldest board games in Turkey and since then, games has been developing rapidly (Attia 2014). Nowadays, most people love to do it as a nice way to spend their leisure time because it makes them feel relaxed, enjoyed, or even make money by doing it. There are many types of games such as board games, card games, roleplaying

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    They all have iphones, ipads, Xbox, playstation, you name it. The hot topic it seems for teenagers is violence games; Call of Duty, Grand Theft Auto, Halo… Have you ever thought if these games could have a bad impact on developing kids futures? Guns, curse words and blood can all lead kids to have a different perspective on life, which can lead to problems. I believe that role playing games with stimulant violence can be harmful in maturing kids lives. Some impacts that they can have are that it can

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    Dota

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    A. Definition of terms DOTA - is a multiplayer online battle arena game in a three-dimensional environment, presented from an oblique high-angle perspective. The player commands one of 110 controllable character "Heroes. Each Hero begins the match at level one and becomes more powerful by accumulating experience points through combat, thereby leveling up to the maximum level of twenty-five. With every level gained the player either selects a new ability for their Hero to learn or enhance their general

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