Super Mario Bros.

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    a massive success that influence the world in a big way, Mario was becoming famous worldwide even to the extent where he was given a movie in 1993. The trick to the NES’s success was that it wasn’t branded as a video game console, which was in bad taste in America, but rather as an entertainment system bundled with R.O.B, a toy robot, and the NES Zapper which was a toy gun that you could use in games. Popular titles such as Super Mario Bros, Donkey Kong, and Duck Hunt which utilized the NES Zapper

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    other things like that. I was getting antsy though, so we went inside after only 45 minutes. We got inside and then I saw it, the white Wii sitting on the entertainment center next to the TV. “What games do you have?” I asked. “The only game I have is Mario Kart,” he replied, so that is what we played. Since I had never played it before I was terrible. Three games in a row, I got 12th out of 12. After, about an hour of playing I started to notice that I was passing the computers (other racers) and getting

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    This brings me to my real question: what is localization? Is it a synonym for translation? Is it something more? Or is it something else entirely? A simple Google search of “translation vs. localization” reveals a variety of responses, but most of them focus on the distinction between literal and dynamic equivalence translations, broadly assigning “translation” to the former, and “localization” the latter. A statement by a translation company claims, “Translation is the word-for-word rendering of

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    The Mario series will always be Nintendo’s golden boy, as the series has been a major hit with consumers for decades now. The Mario series is always being reinvented to make more popular hits. Mario Bros was the first game to introduce Mario and Luigi, but the first game to make Mario a household name was Super Mario Bros (1985) for the Nintendo Entertainment System. Two sequels spawned on the NES, then the Super Nintendo Entertainment System released the widely favorite Super Mario World (INSERT

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    is known as one of biggest celebrities in gaming due to his prolific career as a game designer. His work at the company has established Nintendo as one of the biggest game developers. He has created many influential games such as Donkey Kong, Super Mario Bros., and The Legend of Zelda. He is without a doubt a leader in the video game industry. He was born on November 16, 1952 at Sonobe, Japan. As a boy, Miyamoto was quite the imaginative child. He didn’t have too many toys and video games didn’t

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    If you grew up with Super Mario or even this being your first experience playing the video games your in for a really exciting experience. Nintendo is coming out with a new game called Super Mario Maker. The game gives you the ability to create, design and share your own Super Mario stages with an online player base. Of course it will have already made levels you can try your hand at as well. I have always loved playing Super Mario as a kid and also playing it as a family after school or on the weekends

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    A Modest Proposal

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    If I was able to choose what kind of video game to live in, I would go with Super Mario Bros. This video has been a classic for around 40 years and is still played to this day. Mario has been a favorite due to its fun display of worlds, exciting levels to go through and complete, and challenging bosses to fight till the end. Bowser has been Mario's nemesis since the game released. Mario tries to defeat Bowser with shells and jumping on his head. The game is very colorful and interesting as well.

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    world. Shigeru Miyamoto created one of Nintendo’s most well-known iconic characters: Mario. Mario made his first appearance in Donkey Kong named as Jumpman. With the graphic limitations at the time Mario’s design was simple and consisted of red overalls, a blue shirt, large nose, and a mustache. A beloved character by all, Mario with his simplistic games, has made an impact on those who have played them. Mario continues to play a role in their lives. To this day, Nintendo depends on their widely

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    Video games in Hollywood

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    Super Mario Bros, Doom, BloodRayne, and Mortal Kombat. These are all great, classic, or memorable video games in their own right, but their silver screen counterparts? Not so much. Why though? Why is it that video games can not translate into the same box office success that has been experienced by comic books and novels since the early 2000s? I have identified four crucial reasons why video games will never see the same commercial success as other mediums have: video games are not respected as an

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    (Trying to) Make a Memorable Mario I’m well over 20 hours into Super Mario Maker and I have to admit, most of that’s making Mario levels, not so much playing them. Maybe that’s good since it’s Mario maker, not player, but I’m getting ahead of myself. The game begins like the old Mario Bros. for Nintendo, but with no enemies and a sudden cliff. You’re told the level’s unfinished and you’re asked to complete the level for your tutorial. Silhouettes of where to place enemies and blocks are strewn about

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