Super Nintendo Entertainment System

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    new game titles and hardware features such as a light gun and color. Channel F was the first console that featured individual cartridges that resembled 8-track audio tapes. Atari released their first cartridge based system in 1977 which was first known as the Video Computer System, later called the Atari 2600. In 1978, Midway Games released Space Invaders, the first game that allowed players to track their highs cores using three letters. Mattel released Intelivision which was “the first real

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    Nintendo, the once prominent leader of the gaming industry, may be going down a dangerous slope. Since 1983 when Nintendo introduced the Nintendo Family Computer in Japan, later called the Nintendo Entertainment System in the United States, Nintendo has relied on its lovable characters, innovative products and family appeal to win the hearts of gamers alike. However through heavy competition from various competitors and the increase in mobile gaming popularity, Nintendo may be finding it harder to

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    The Very First Video Game

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    relationship lasted multiple years, and Sears sold several successful games. Multiple years later in 1985, Nintendo released the Nintendo Entertainment System. This new gaming console dominated the Gaming Industry and grew Nintendo’s Company. Nintendo created several gaming console legends, such as the Game Boy, Nintendo 64, Game Boy Advanced, Nintendo Gamecube, Gameboy Advanced SD, and Nintendo DS, all of which made a huge impact on everybody’s childhood from 1985 to 2005. In the late twentieth century

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    Whenever Nintendo releases a new piece of hardware, we normally see experimental and innovative game concepts be born that demonstrate the strengths of the new device. Accordingly, with the release of the Nintendo Switch, an avenue for inventive game design is open for exploration, and Nintendo has just released a pioneering new fighter that ushers in an exciting new way to play. ARMS is the newest release from Nintendo for the Switch, and the game is well-equipped to become Nintendo’s next major

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    mechanics. Then, a heavily modified Version for the Nintendo Entertainment System came out that same year in Japan, North America and Europe. Konami made a sequel for the NES called Metal Gear Snake's Revenge which was created primarily for North American and European Audiences. Hideo Kojima made a sequel for the MSX2 Computer Systems, Called Metal Gear 2 Solid Snake Which, also came out in 1990 because he was unaware of Snake's

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    Nintendo Music History

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    founder of The Advantage, said of Nintendo video game music. (Weingarten) The original Nintendo Entertainment System brought to the United States in 1985, is still one of the best-selling home video consoles ever. With its creation, arcade games could now be played in one’s home and with the technological advances it also carried video game music beyond the primitive bleeps and blips of arcade systems. In 1985, the debut of the NES or Nintendo Entertainment System with only five audio output channels

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    First off, I’d like to thank Jim Sterling, a renowned game journalist for bringing this issue to my attention. So, Nintendo. We all love Nintendo. Most of us, I assume. For those of you who are unaware of what Nintendo is, it is the beloved video game developer and publisher of such classics such as the countless number of games in the Mario series, Donkey Kong, The Legend of Zelda, and of course, Star Fox. Which is what we’ll be discussing today. Star Fox Zero has recently been released, coming

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    to present the same effective message to the target culture as it did the source culture, as in the case of dynamic equivalence. Instead, it was purposefully changed to create an entirely different perception for the video game console, one that Nintendo of America thought would result in more sales. It’s clear that localization is not just a synonym for translation used in the technology industry. In fact, I’ve realized that the goal of translation and the goal of localization are actually very

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    ahead. Big giant’s companies as Nintendo, Sony and Microsoft are constantly competing and technology and innovation are vital to keep pace with this demanding and challenging field. This essay will discuss two companies within the video games industry, Nintendo and Sony, trying to define their international strategies and their procedures in entering markets abroad, crossing the national borders and consolidating a strong multinational presence. The choice of Nintendo and Sony is due to different reasons

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    as I call them eras. Each era is very important because they shaped the videogames we know and love today. The Beginning Era So, what was the very first videogame ever created? Do you think you know? Most people guess Pong, The Atari, Nintendo’s Super Mario Bros., Pac-Man, but all of them are wrong. Can you guess the Father

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