Super Nintendo Entertainment System

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    Shigeru Miyamoto helped to create and created many revolutionary concepts such as the N64, the Legend of Zelda: Ocarina of time, and Super Mario 64(Gale).Miyamoto Illuminated by making Nintendo a more efficient company, and innovated by being open to new Ideas and found new ways to make Nintendo games better than they were before. Because of this he was able to somewhat overcome the harsh effect of “Nintendo’s competition” with more popular game companies such as Sony and Microsoft (EuroGamer).He

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    Videogames first entered the market place in 1972 with the release of the Magnavox Odyssey, but did not become widely popular until the 1980s with the release of the Nintendo Entertainment System (NES). Between then and now, videogames have not only advanced the technology within the games themselves, but also changed how we think and act. Primitive in comparison to today’s consoles, the NES was revolutionary at the time, both for its hardware advances and its critical timing of release: directly

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    Introduction The product I have chosen to study is the Nintendo DS. This product is one of Nintendo’s most recently released games consoles. I will explain what the Nintendo DS does. It is a handheld games console that consists of a book like structure. It has a small LCD screen on each side. One is a touch screen and the other is a viewing screen. The console also incorporates a microphone and has Wi-Fi capabilities. This allows the user to operate the game by using a small stylus on the touch

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    The Evolution of Video Games Video games have been around for over 60 years and are still evolving over time. But just how did these video games advance over these 60 plus years? According to our research, video games started out in the 1950’s-1960’s with basic technology such as low quality graphics, basic controls, and third person play. But from the 2000’s on, video games evolved from basic technology to more advanced technology such as high quality graphics, more advanced controls, and first

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    Did you know that the first video game was made in 1958, 58 years ago? The first video game was a simple tennis game, created by Physicist William Higinbotham. This video game was minuscule, only five inches in diameter! Video games have come a very long way, with improved graphics, and they have become more complex. The beginning of video games William Higinbotham created the first video game titled, "Tennis for Two" in 1958. Higinbotham claims that he created "Tennis for Two" to liven

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    Video Games - The Forgotten Art Ask any major in the fine arts for the definition of art. They're likely to tell you that it is self-expression through the use of some sort of medium. Most commonly thought of are clay for a sculpture, paint for a masterpiece, even music notes for a four-movement suite. The last thing you'd think of is a computer program for a video game. But why not? Don't video games incorporate both artwork and music? Each one is considered art, but many people consider the

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    cartridge’s outside had a scene from the game with a short description of what the game was about. By the mid 80’s there was a great array of games for the Atari 2600 but there was also competition. In 1985 Nintendo created its own 8-bit video game console called the Nintendo Entertainment System (NES). The NES had games like The Mario Brothers and Donkey King. NES had blown up in Singapore but in America it was another story. The NES was too

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    Different from the outside, but same in the inside Happy Feet and Kung Fu Panda are two good movies that have different themes. The two movies have different plots at first glance, but later on show resemblances when analyzed more closely. The two protagonist in Happy Feet (Mumble) and Kung Fu Panda (Po) both start off unfitting and strange, later on being rejected by their peers and community. They want to become accepted by others, but struggle to redeem themselves. Happy Feet and Kung Fu Panda

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    for the players to see what the world their characters are living in. An example, Dungeons and Dragons, has images of the characters to imagine and the map of the world. In the archive brands are a big part because most of the big companies like Nintendo and Atari, using their name to brand things like toys while using transmedia to create audio tapes and music

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    Anyone who was born in the 1980s or 1990s, they most likely played their fair share of video games. The majority of people remember playing games like Tetris or Mario and the vivid memories that go along with experiencing them. The memories that involve getting a high score in Tetris to the memories of completing a hard level in Mario and the challenges one had to get through to achieve them. There are certain individuals wish they could bring back some of those great memories, trying to relive

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