The Legend of Zelda: Twilight Princess

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  • Personal Narrative: The Legend Of Zelda Twilight Princess

    345 Words  | 2 Pages

    From then on I played so many games, but I never got attached to a game until The legend of Zelda Twilight Princess. That was the first game that made me feel like I was the character. It was the first game I actually felt sad for the characters in it, I felt happy when I completed the challenges presented and the ending made me feel so satisfied. That one game started my desire to create a game. So I began to draw all the time, but my ideas were missing something. Then one day, at lunch,

  • Zelda Elements

    917 Words  | 4 Pages

    ability to get you engaged as a reader is suspense. Suspense is were the reader, observer, or player gets a feeling of anxiety of wanting to know what will happen next like “Will she survive?”, “Will he propose to her?”, etc. In The Legend of Zelda: Twilight Princess, a story is played. This is a video

  • Original Writing : A Princess With Blue Eyes, And Long Blonde Hair

    1310 Words  | 6 Pages

    A princess with blue eyes, and long blonde hair, secretly escapes her castle, just so she can make music to a forest she likes going to. The princess feels like the forest is her only friend, since she is forced to stay in the castle by her father. She plays her harp in the middle of the forest, until the sounds in the forest sounds peace and quiet. This time, she makes a new song, and it makes the birds chirp, and pups howl. She combines them to make a beautiful song. When she was playing, she

  • Video Games - The Forgotten Art Essay

    1841 Words  | 8 Pages

    originality criterion, but there are exceptions. The Legend of Zelda. To any gamer it is a familiar name. The reason is simple - it was the first of its kind. The Legend of Zelda was the dawning of the role-playing genre in video games. As a role-playing game, it allowed the gamer to be in the decision-making role, not just a straight line, no choices game, as most were at the time. This was a new concept for a video game at the time The Legend of Zelda was released. The storyline was a huge success,

  • Mkt1 Week 2 Individual Assignment

    836 Words  | 4 Pages

    Part1/2 Design has factored a great amount in my life. It has told me what to choose and what not to choose in clothing, grocery, and book stores. Design influences me in these places because it helps me to be aware of what I’m buying and what is physically appealing to me as a consumer. One time I was at the grocery store with my mother, and I bought 20oz Fuji water bottles for the both of us. While I was in line, waiting to pay for the water bottles, I started to think of why the company of

  • Female Character Objectification Essay

    274 Words  | 2 Pages

    If you were to ask a number of individuals what an empowered female character should be like, chances are you won’t get the same answer. As quoted by Amelia Richards, “In this wave of feminism, you’re as likely to run into women who defend, enjoy, and create pornography as you are to come across feminists who see pornography as the ultimate oppressor”, meaning that in this day and age our image of strong females has become expansive (Body Image p.197). Although there is no set definition for what

  • Research Paper On Nintendo

    1847 Words  | 8 Pages

    This essay will talk about how Nintendo is currently the best company in the video game race. It will discuss all of Nintendo’s innovations to the video gaming industry as a whole and how without Nintendo, the video game industry would be drastically different. An example of an event that would have altered the video game industry without Nintendo would be the Video Game Crash of 1983, where video games were being reproduced at a rate where all copies couldn’t be sold and how all of the games at

  • Bravery : A Brave Hobbit

    723 Words  | 3 Pages

    have shown it in incredible amounts, both in the fictional world and in the non-fictional world. “A sword wields no strength unless the hand that holds it has courage” is a memorable quote from a critically acclaimed video game (The Legend of Zelda: Twilight Princess). That miniscule quote presents one of the most beneficial life lessons anyone could apprehend. For example, the most powerful man or woman in the land is able to decapitate anything with a single tap of a sword, but if the feeblest

  • The Grandfathers Of Video Games

    2227 Words  | 9 Pages

    Olivier Leroy 26/04/2016 The GrandFathers of Video Games From the classic plumber in the red jumpsuit to the first ever motion-controlled console, the classic and most iconic video game company have been revolutionising the world of entertainment since their debut in the console market in 1983. Nintendo was originally founded in 1889 as a Japanese playing card company by a man named Fusajiro Yamauchi

  • Video Games : A Multi Billion Dollar Domain

    1706 Words  | 7 Pages

    It’s only a game right? Games seem innocent enough when their sitting in the store but what are we really bringing into our homes? Over the past thirty years, video games have become an integral part of our culture, and the video game industry has become a multi-billion dollar domain. Video games have been proven to improve spatial attention (Green, C) and multitasking abilities (Chiappe, Dan), but there are negative aspects as well, such as their portrayal of women. This negative portrayal has