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Argumentative Essay On Violent Video Games

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Eli Hickman Miss Windish English II 26 October 2017 Violent Video Games Did you know that seventy-one percent of American teens play video games? Violent video games have a negative effect because they teach children and teens that violence is the way to solve real life problems. The following paragraphs will go into details on how they are bad, how they are good, their bad effects and their good effects. Ninety-eight percent of pediatricians say violent video games lead to aggression. Eight out of ten researchers say violent video games lead to violent behavior. Studies show children who play violent video games usually bully. Video games also reward the player for violence, which teaches players that violence leads to rewards. Violent video games teach people to aim for the more lethally vulnerable parts of the body like the head. The teenagers who attacked Columbine High School which is located in Colorado, in 1999, were highly interested in violent video games. Another attacker, who attacked a movie theatre in Aurora, Colorado, also had a high interest in violent video games. Two Tennessee teens who shot at driving cars told police they got the idea from Grand Theft Auto the highly violent video game. Video game makers have even advanced video games to give you the fell of using real weapons, also called virtual reality. There is a professor at the University of Missouri says that violent video games change behavior. First person shooter games help team players how to hurt people because first person shooter games are usually more realistic. Sixty percent sixth to eighth grade boys who play m-rated video games have hit or beat up somebody. Many people who have acted in mass shootings played violent video games. Violent video games have the tendency to lower people's empathy and they also lower people’s kindness. The APA says violent video games will risk the factor for aggression. When violent video games reward a player for violence, kids think violence is a good thing because they learn that you get rewards for committing violent acts. Sixty-seven percent of parents even agree that violent video games do lead to aggression. Between 1974 and 2000, all attackers were studied and only twelve percent of

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