Children often play a memory game in which a deck of cards containing matching pairs is used.The cards are shuffled and placed face down on a table. The players then take turns and selecttwo cards at a time. If both cards match, they are left face up; otherwise, the cards are placed facedown at the same positions. Once the players see the selected pair of cards and if the cards do notmatch, then they can memorize the cards and use their memory to select the next pair of cards.The game continues until all the cards are face up. Write a program to play the memory game.Use a two-dimensional array of 4 rows and 4 columns for a deck of 16 cards with 8 matchingpairs. You can use numbers 1 to 8 to mark the cards. Use random number generators to randomlystore the pairs in the array. Use appropriate functions (see below) in your program, and themain program should be merely a call to functions.Your program should consist of at least the following functions:a. A function to fill the board randomly.b. A function to play the gamec. A function to get the card location.d. A function to show the Board.e. A main function

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Children often play a memory game in which a deck of cards containing matching pairs is used.
The cards are shuffled and placed face down on a table. The players then take turns and select
two cards at a time. If both cards match, they are left face up; otherwise, the cards are placed face
down at the same positions. Once the players see the selected pair of cards and if the cards do not
match, then they can memorize the cards and use their memory to select the next pair of cards.
The game continues until all the cards are face up. Write a program to play the memory game.
Use a two-dimensional array of 4 rows and 4 columns for a deck of 16 cards with 8 matching
pairs. You can use numbers 1 to 8 to mark the cards. Use random number generators to randomly
store the pairs in the array. Use appropriate functions (see below) in your program, and the
main program should be merely a call to functions.
Your program should consist of at least the following functions:
a. A function to fill the board randomly.
b. A function to play the game
c. A function to get the card location.
d. A function to show the Board.
e. A main function

 

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