Executes without crashing Appropriate Internal Documentation Pet Class      Data members: name, type, weight      Constructor/destructor      Getters/setters as appropriate Main:  The following items must be implemented in main() or by functions called from main()   They must not be implemented in the Pet class      Prompts user for the number of pets      Creates the pet array using dynamic memory allocation      Dynamically creates a pet object      Generates a random weight (between 1-100 inclusive) for each pet      Seed is 100      Prints contents of array as illustrated in diagram      De-allocates memory (both the array and the contents of the array) before exiting Style:      Modular design, no global variables, etc.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Can I get help writing this with these parameters

To give you an idea of the general criteria that will be used for grading, here is a checklist that

you might find helpful:

 

Executes without crashing

Appropriate Internal Documentation

Pet Class

     Data members: name, type, weight

     Constructor/destructor

     Getters/setters as appropriate

Main:  The following items must be implemented in main() or by functions called from main()   They must not be implemented in the Pet class

     Prompts user for the number of pets

     Creates the pet array using dynamic memory allocation

     Dynamically creates a pet object

     Generates a random weight (between 1-100 inclusive) for each pet

     Seed is 100

     Prints contents of array as illustrated in diagram

     De-allocates memory (both the array and the contents of the array) before exiting

Style:

     Modular design, no global variables, etc.

 

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How many pets do you have?
3
What is the name of your pet?
Buttercup
What type of pet is Buttercup?
dog
Creating a new pet
What is the name of your pet?
Charlie
What type of pet is Charlie?
cat
Creating a new pet
What is the name of your pet?
Porky
What type of pet is Porky?
pig
Creating a new pet
These are the pets you have:
Pet name:
Buttercup
Pet type:
Pet weight:
dog
66
Pet name:
Charlie
Pet type:
Pet weight:
cat
17
Pet name:
Porky
pig
Pet type:
Pet weight:
16
In the pet destructor
In the pet destructor
In the pet destructor
Press any key to continue .
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Transcribed Image Text:AutoSave O Off CSIS112_C_Plus_Plus_Programming_Assignments_Instructions(1) - Protected View - Saved to this PC - A Steven Brightwell O X SB File Home Insert Draw Design Layout References Mailings Review View Help PDFelement 3 Share P Comments PROTECTED VIEW Be careful-files from the Internet can contain viruses. Unless you need to edit, it's safer to stay in Protected View. Enable Editing How many pets do you have? 3 What is the name of your pet? Buttercup What type of pet is Buttercup? dog Creating a new pet What is the name of your pet? Charlie What type of pet is Charlie? cat Creating a new pet What is the name of your pet? Porky What type of pet is Porky? pig Creating a new pet These are the pets you have: Pet name: Buttercup Pet type: Pet weight: dog 66 Pet name: Charlie Pet type: Pet weight: cat 17 Pet name: Porky pig Pet type: Pet weight: 16 In the pet destructor In the pet destructor In the pet destructor Press any key to continue . Page 26 of 38 9623 words D Focus Text Predictions: On 90%
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Write a class called Pet that contains an animal's name, type, and weight. Include a default
constructor and destructor for the class. The constructor should print out the following message:
"Creating a new pet". The destructor should print out the following message: "In the Pet
destructor." Include appropriate get/set functions for the class.
In main(), prompt the user to enter the number of pets in his or her household. Dynamically
create a built-in array based on this number (not a vector or object of the array class) to hold
pointers to Pet objects.
Construct a loop in main() that executes once for each of the number of pets that the user
indicated. Within this loop, ask the user to enter the name and type of pet. Using a random
number generator, generate a weight between 1-100 pounds. Seed this random number generator
with 100. Next, dynamically create a Pet object (remember that this requires the use of the
“new" keyword which returns a pointer to the location in memory where this pet object was
created.) Create each object using the default constructor of the class, and call the set functions
to store the name, type, and weight of each pet. Store each Pet pointer in the array.
After all of the pet objects have been constructed and added to the array, print out the contents of
the array.
Because the program uses dynamic memory to store the array as well as the objects in the array,
be sure to de-allocate all of the memory before exiting.
A sample of the program running is shown below:
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ENG
03/01/2021
Transcribed Image Text:AutoSave O Off CSIS112 C_Plus_Plus_Programming_Assignments_Instructions(1) - Protected View - Saved to this PC - A Steven Brightwell O X SB File Home Insert Draw Design Layout References Mailings Review View Help PDFelement 3 Share P Comments PROTECTED VIEW Be careful-files from the Internet can contain viruses. Unless you need to edit, it's safer to stay in Protected View. Enable Editing Write a class called Pet that contains an animal's name, type, and weight. Include a default constructor and destructor for the class. The constructor should print out the following message: "Creating a new pet". The destructor should print out the following message: "In the Pet destructor." Include appropriate get/set functions for the class. In main(), prompt the user to enter the number of pets in his or her household. Dynamically create a built-in array based on this number (not a vector or object of the array class) to hold pointers to Pet objects. Construct a loop in main() that executes once for each of the number of pets that the user indicated. Within this loop, ask the user to enter the name and type of pet. Using a random number generator, generate a weight between 1-100 pounds. Seed this random number generator with 100. Next, dynamically create a Pet object (remember that this requires the use of the “new" keyword which returns a pointer to the location in memory where this pet object was created.) Create each object using the default constructor of the class, and call the set functions to store the name, type, and weight of each pet. Store each Pet pointer in the array. After all of the pet objects have been constructed and added to the array, print out the contents of the array. Because the program uses dynamic memory to store the array as well as the objects in the array, be sure to de-allocate all of the memory before exiting. A sample of the program running is shown below: Page 25 of 38 9623 words Text Predictions: On D'Focus 100% 4:27 AM O Type here to search ENG 03/01/2021
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