Exercise 4 - Another Dice Game In this game, the player begins with a score of 1000. The player is prompted for the number of points to risk and a second prompt asks the player to choose either high or low. The player rolls two dice and the outcome is compared to the player's choice of high or low. If the dice total is between 2 and 6 inclusive, then it is considered "low". A total between 8 and 12 inclusive is "high". A total of 7 is neither high nor low, and the player loses the points at risk. If the player had called correctly, the points at risk are doubled and added to the total points. For a wrong call, the player loses the points at risk. Create an application that uses a player and die object based on this specification. Application output should look similar to: You have 1000 points. How many points do you want to risk? (-1 to quit) 10 Make a call (0 for low, 1 for high): 1 You rolled: 10 You now have 1020 points. How many points do you want to risk? (-1 to quit) 20 Make a call (0 for low, 1 for high): 1 You rolled: 11 You now have 1060 points. How many points do you want to risk? (-1 to quit) 20 Make a call (0 for low, 1 for high): 1 You rolled: 7 You now have 1040 points. How many points do you want to risk? (-1 to quit) -1

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Exercise 4
- Another Dice Game
In this game, the player begins with a score of 1000. The player is prompted for the number
of points to risk and a second prompt asks the player to choose either high or low. The
player rolls two dice and the outcome is compared to the player's choice of high or low. If the
dice total is between 2 and 6 inclusive, then it is considered "low". A total between 8 and 12
inclusive is "high". A total of 7 is neither high nor low, and the player loses the points at risk.
If the player had called correctly, the points at risk are doubled and added to the total points.
For a wrong call, the player loses the points at risk. Create an application that uses a player
and die object based on this specification. Application output should look similar to:
You have 1000 points.
How many points do you want to risk? (-1 to quit) 10
Make a call (0 for low, 1 for high): 1
You rolled: 10
You now have 1020 points.
How many points do you want to risk? (-1 to quit) 20
Make a call (0 for low, 1 for high): 1
You rolled: 11
You now have 1060 points.
How many points do you want to risk? (-1 to quit) 20
Make a call (0 for low, 1 for high): 1
You rolled: 7
You now have 1040 points.
How many points do you want to risk? (-1 to quit) -1
Transcribed Image Text:Exercise 4 - Another Dice Game In this game, the player begins with a score of 1000. The player is prompted for the number of points to risk and a second prompt asks the player to choose either high or low. The player rolls two dice and the outcome is compared to the player's choice of high or low. If the dice total is between 2 and 6 inclusive, then it is considered "low". A total between 8 and 12 inclusive is "high". A total of 7 is neither high nor low, and the player loses the points at risk. If the player had called correctly, the points at risk are doubled and added to the total points. For a wrong call, the player loses the points at risk. Create an application that uses a player and die object based on this specification. Application output should look similar to: You have 1000 points. How many points do you want to risk? (-1 to quit) 10 Make a call (0 for low, 1 for high): 1 You rolled: 10 You now have 1020 points. How many points do you want to risk? (-1 to quit) 20 Make a call (0 for low, 1 for high): 1 You rolled: 11 You now have 1060 points. How many points do you want to risk? (-1 to quit) 20 Make a call (0 for low, 1 for high): 1 You rolled: 7 You now have 1040 points. How many points do you want to risk? (-1 to quit) -1
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