2. Implement Blinky Ghost agent chasing after Pacman using UCS The idea of this task is to add intelligence to a ghost. This is done my implementing a ghost agent that tells what action ghost should take in the current moment to get closer to pacman. • Override the inherited implementation of getNext Move in the class BlinkyGhost Agent (file GhostAgent.java). • Hint: you will need to solve a search problem and extract the action to be returned from the solution. You can reuse a suitable existing search problem or implement a new one. • Hint: use the method GraphSearch.search() with appropriate parameters. In particular, you will need to initialise a problem object. You can test your implementation by simply running PacmanMain and checking that one of the ghosts chases after pacman. java -cp./out PacmanMain Try not using the keyboard so that pacman is not moving. Try to move pacman and check that the ghost is following pacman.

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2. Implement Blinky Ghost agent chasing after Pacman using UCS
The idea of this task is to add intelligence to a ghost. This is done my implementing a ghost agent
that tells what action ghost should take in the current moment to get closer to pacman.
• Override the inherited implementation of getNext Move in the class BlinkyGhost Agent (file
GhostAgent.java).
• Hint: you will need to solve a search problem and extract the action to be returned from the
solution. You can reuse a suitable existing search problem or implement a new one.
• Hint: use the method GraphSearch.search() with appropriate parameters. In particular, you
will need to initialise a problem object.
You can test your implementation by simply running PacmanMain and checking that one of the
ghosts chases after pacman.
java -cp./out PacmanMain
Try not using the keyboard so that pacman is not moving. Try to move pacman and check that
the ghost is following pacman.
Transcribed Image Text:2. Implement Blinky Ghost agent chasing after Pacman using UCS The idea of this task is to add intelligence to a ghost. This is done my implementing a ghost agent that tells what action ghost should take in the current moment to get closer to pacman. • Override the inherited implementation of getNext Move in the class BlinkyGhost Agent (file GhostAgent.java). • Hint: you will need to solve a search problem and extract the action to be returned from the solution. You can reuse a suitable existing search problem or implement a new one. • Hint: use the method GraphSearch.search() with appropriate parameters. In particular, you will need to initialise a problem object. You can test your implementation by simply running PacmanMain and checking that one of the ghosts chases after pacman. java -cp./out PacmanMain Try not using the keyboard so that pacman is not moving. Try to move pacman and check that the ghost is following pacman.
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